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  1. #1
    Quote Originally Posted by Ashenspire View Post
    You made that up. Show your source on that.
    Dragoon doesn't get Doom Spike till Lv 40, if a sync'd Dragoon in Sastasha has Doom Spike > Sonic Thrust combo they will outperform any Lv 15 DPS by leaps and bounds.

    Gladiator's under Lv 30 only have Role Action cooldowns, a sync'd PLD will have every cooldown to rotate. they're going to pull the entire dungeon and want all the mobs AOE'd.
    (0)

  2. #2
    Player
    Ashenspire's Avatar
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    Jun 2012
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    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SendohJin View Post
    Dragoon doesn't get Doom Spike till Lv 40, if a sync'd Dragoon in Sastasha has Doom Spike > Sonic Thrust combo they will outperform any Lv 15 DPS by leaps and bounds.

    Gladiator's under Lv 30 only have Role Action cooldowns, a sync'd PLD will have every cooldown to rotate. they're going to pull the entire dungeon and want all the mobs AOE'd.
    And my response to that is... and so what?

    Low level/levelling dungeons aren't super intense/hard dps checks, so a level 15 LNC being outdps'd by a level 70 synched DRG isn't a big deal. It already happens as is.

    If the PLD has all the cooldowns and "pulls the entire dungeon" and the group has the ability to aoe everything down, then what is the problem? Teaches the low level players how to AoE. And you're overestimating how potency and stats scale. Even with all cooldowns, a level 18 PLD with all the level 70 abilities couldn't pull the whole dungeon.
    (0)

  3. #3
    Player
    DeaconMoore's Avatar
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    Sep 2017
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    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Ashenspire View Post
    And my response to that is... and so what?

    Low level/levelling dungeons aren't super intense/hard dps checks, so a level 15 LNC being outdps'd by a level 70 synched DRG isn't a big deal. It already happens as is.

    If the PLD has all the cooldowns and "pulls the entire dungeon" and the group has the ability to aoe everything down, then what is the problem? Teaches the low level players how to AoE. And you're overestimating how potency and stats scale. Even with all cooldowns, a level 18 PLD with all the level 70 abilities couldn't pull the whole dungeon.
    Uh teaches low level players how to aoe? How exactly? Several classes don't get aoe skills till a fair bit later than the others.

    All you're doing is showing the players without the skills they are a drag on the group.

    And if your healer is up to the task too a tank can pull quite a bit. I usually stop at 2 packs on low levels because of a lack of aoe killing things fast enough to not deplete the healer of mana, run through the tank cool downs and cause a wipe.
    (4)

  4. #4
    Player
    kikix12's Avatar
    Join Date
    May 2017
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    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    There is zero issue holding aggro with the current toolkit. Since 4.0, holding aggro is horrifyingly easy in lower content. I can make-do with literally casting Flash ONCE per pull, and unless EVERYONE goes to attack their own mobs, with the healer not providing any damage of their own, and me being undergeared...that's usually enough. And if I actually switch around on the mobs that I attack, there is just no way anyone could steal a mob from me...unless I'll die and my aggro gets reset, that is.

    The problem is entirely on the players side, but that's exactly why it does NOT need to change. The aggro is there for a reason. If we'd make it so that players can dumb-out on it and still hold aggro, why not make a tank automatic target for all the mobs at all times?!

    Low level dungeons are tuned to the low-level skills and stats. The runs through them are comparable to runs through high level content in terms of time they take. They are more boring, and less challenging, but either you are rewarded for doing them exactly BECAUSE they are boring (roulette) or you have no real business doing them in the first place. Hence, it is a non-issue.at is.
    (2)

  5. #5
    Player
    Ashenspire's Avatar
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    Jun 2012
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    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by DeaconMoore View Post
    Uh teaches low level players how to aoe? How exactly? Several classes don't get aoe skills till a fair bit later than the others.

    All you're doing is showing the players without the skills they are a drag on the group.
    Or you're showing the players without the skills the stuff they will be able to do eventually. Tanks pulling one at a time teach people how to aoe exactly? This continues into Expert roulettes where it doesn't belong. It should be instilled earlier. Do you realize how much faster leveling roulette queues would be for DPS if everyone kept their skills? More people queuing + faster dungeon completion = faster queues. It's a win-win.

    Also, the part where I said "if your group has the ability to aoe everything down." If a 70 PLD pulls 4 groups with a low level DRG and MNK, they'll run out of cooldowns, healer will run out of MP, and it'll be a wipe. AKA the group didn't have the ability to aoe everything down.
    (0)

  6. #6
    Player
    kikix12's Avatar
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    May 2017
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    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ashenspire View Post
    Do you realize how much faster leveling roulette queues would be for DPS if everyone kept their skills? More people queuing + faster dungeon completion = faster queues. It's a win-win.
    You clearly have no idea why the queues are so long for DPS. They are long because of a BOTTLENECK, not because of lack of players. That's the exact OPPOSITE of lack of players. There are way too many DPS in comparison to tanks and healers. Even if the run was faster, what this would achieve is that there would be more people getting their roulettes done in a specific amount of time, but it would in no way help solve the queue times, as instead of taking longer for every DPS, there would be more of them in the queue.

    Not to mention...most tanks/healers wouldn't return to the queue in the first place...so yeah. It would end up with the queue being there entirely cause there is almost literally no tank and/or healer, since everyone did their thing, so you need to wait for a "new batch".
    (4)

  7. #7
    Player
    Avatre's Avatar
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    Jul 2017
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    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by kikix12 View Post
    Not to mention...most tanks/healers wouldn't return to the queue in the first place...so yeah. It would end up with the queue being there entirely cause there is almost literally no tank and/or healer, since everyone did their thing, so you need to wait for a "new batch".
    While I agree that it wouldn't change the queue times, there are some tanks/healer, who if the AIN bonus is for their respective role, would queue over and over if they are farming for clusters to get materia. Very small percentage(like less than 1%) of those healers/tanks would do that, definitely not enough to cause the queues to run quicker though.
    (0)

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
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    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Avatre View Post
    While I agree that it wouldn't change the queue times, there are some tanks/healer, who if the AIN bonus is for their respective role, would queue over and over if they are farming for clusters to get materia. Very small percentage(like less than 1%) of those healers/tanks would do that, definitely not enough to cause the queues to run quicker though.
    I know. Hence the "most" and "almost literally". I myself use roulette more than once to level if I feel like doing some more runs...cause I prefer variety over efficiency. But the average person won't, and on the scale of the game...yeah.
    (1)

  9. #9
    Player
    DeaconMoore's Avatar
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    Sep 2017
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    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Ashenspire View Post
    Or you're showing the players without the skills the stuff they will be able to do eventually. Tanks pulling one at a time teach people how to aoe exactly? This continues into Expert roulettes where it doesn't belong. It should be instilled earlier. Do you realize how much faster leveling roulette queues would be for DPS if everyone kept their skills? More people queuing + faster dungeon completion = faster queues. It's a win-win.

    Also, the part where I said "if your group has the ability to aoe everything down." If a 70 PLD pulls 4 groups with a low level DRG and MNK, they'll run out of cooldowns, healer will run out of MP, and it'll be a wipe. AKA the group didn't have the ability to aoe everything down.
    *smh*

    Queue times are long because of a lack of tanks and healers in the queue compared to the number of dps players waiting in the queue not because the servers can only run so many dungeons at a time. Increasing the speed the dungeon completes won't change this at all.

    Again yes the new player can see what they have to look forward to and also experience first hand how much they suck right now in comparison. Also their are plenty of people that would love to get the sastasha run over with ASAP. You really think having the ability to kick the new player dps that is dragging the group down wont be abused to make the run over with quicker? >_>

    Also yes as we said when you have the aoe damage. Well with your plan I can no longer make that judgment based on the dungeon and classes involved. I would then also have to inspect each of my players to make sure they have those skills available. And again max level players would be favored over low level ones.

    Never underestimate the malicious nature of jerks. If they think they can get away with it, they'll do it.
    (1)

  10. #10
    Player
    Ilan's Avatar
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    Aug 2015
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    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ashenspire View Post
    Or you're showing the players without the skills the stuff they will be able to do eventually. Tanks pulling one at a time teach people how to aoe exactly? This continues into Expert roulettes where it doesn't belong. It should be instilled earlier. Do you realize how much faster leveling roulette queues would be for DPS if everyone kept their skills? More people queuing + faster dungeon completion = faster queues. It's a win-win.

    Also, the part where I said "if your group has the ability to aoe everything down." If a 70 PLD pulls 4 groups with a low level DRG and MNK, they'll run out of cooldowns, healer will run out of MP, and it'll be a wipe. AKA the group didn't have the ability to aoe everything down.
    You can't teach people how to aoe because they don't care. Also there is no need to change the level sync except maybe scale the gear of people more down as it is right now.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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