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  1. #1
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    I always hate the balance argument when it comes to this discussion. If you've cleared something before and have half a brain, old dungeons are hilariously easy. I can leave Selene/Eos on Sic and they'll solo heal just about everything up to the lvl 40-ish dungeons. And besides, we're really gonna pretend like SE gives a shit about balance? Go do any of the Crystal Tower or Mhachi raids now. Not only do you skip most of the mechanics in CT, you and the rest of the raid almost have to go out of your way to wipe in any of those. Same thing with a lot ot Trials. Hell, same thing with a lot of lvl 50 and 60 dungeons. Like...for example, when was the last time you bothered to kill the adds in the last boss of Wanderer's Palace? I'll answer for you: 4 years ago. When was the last time any pre-SB primal took more than 5 minutes? Once you're overgeared for a lot of old content, your biggest hurdle is staying awake. Yup, that takes a lot of skill.

    Taking away abilities and forcing players to learn multiple "versions" of their jobs just seems cruel and unnecessary. If SE truly cared about balance, most old content would still pose half a challenge...but it doesn't. It's just busy work made all the more painful by the fact you're playing a gimped version of what you normally play. Some or all of the party is always going to be overgeared and synced down. Might as well give players access to their full kits and let them have some fun. Just make it so the higher level an ability is, the harsher the potency penalty is. That way they can still pretend like they care about balance.
    (1)
    Last edited by Galaktica; 10-19-2017 at 06:30 AM.

  2. #2
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    I think it's fine the way it is. It's not like the lower dungeons are hard in any way even when level sync is used. Also this would make dungeons miserable for newbies which is not a good thing.
    (1)

  3. #3
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    While I understand the sentiment, I don't think it can be done without SQEX spending a ton of time rejigging countless old dungeons and trials to prevent the new skills from completely breaking them.

    If anything, I think it would be a better approach if SQEX simply took old level caps into consideration when they rejig jobs. It's great that they reinvent jobs to make them more fun and functional, but they need to find a way to do that without simply butchering their gameplay at previous level caps.
    (1)
    Last edited by NocturniaUzuki; 10-19-2017 at 10:24 AM.

  4. #4
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Sorry for the double reply because I can't edit on my phone.

    I'd also like to mention that the only thing that will genuinely revive old content is the players wanting it to happen themselves. Old content is already fun AND a challenge. You just have to find that challenge yourself instead of having SQEX hand it to you. Want Ultima to be harder? Either do it on MinIL or try 4-manning it with no tank, Synced.
    (0)
    Last edited by NocturniaUzuki; 10-19-2017 at 10:28 AM.

  5. #5
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    High-level people don't want to play through low level dungeons cause they are boring, partly because they are crippled in skills.
    Roulette bonus was made specifically to incentivize people doing the low level dungeons as necessary despite them not wanting to due to how boring they are.
    You want to remove the boring aspect of them, and make them more fun than the high level content...cause let's be honest, sometimes it's actually fun to "melt" the large groups like they were nothing.

    Solution?! Remove the roulette bonus altogether...Sure, go ahead and guess how many people will actually DO it then?!

    You want to be "rewarded" for being rewarded. And you want that while hurting new players, which WILL get kicked more often with this change. No matter how much you say they won't. Then there are people that will just leave or provoke being kicked cause they got a higher level dungeon that would take twice as long as if they got a low level one. Tanks and healers could afford doing that, seeing as their queue is almost instant, getting a chance at an even faster run.

    You really don't know how "people" work. Heck, you don't even seem to understand what motivates you. Just thinking that it would be "cool", without actually thinking (or outright denying when told of them) about the consequences won't help anyone with anything.
    (2)

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