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Thread: Black Mage

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  1. #1
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sfia View Post
    And dungeons have a LOT of downtime, if we were to have another fight similar to A2S then their contributions would be similar, but as it is summoner AOE is the strongest for dungeons in the game.
    A2S had a possibly unintentional effect of allowing vuln banes to spread that enhanced damage, effectively making them superior in aoe on that specific dungeon.

    Overall a Black Mage will still have the advantage in dungeons, but Summoner will spike higher. The Black Mage will have the full suite of tools to deal with trash packs while a Summoner, depending on the party, may have to alternate between Aetherflows and Dreadwyrms if the tank divides a set of enemies into two packs.

    A black mage can also ignore most mechanics in dungeons if the healer / tank is on board with it, so none of that 'moving out of the way' and 'dying because deeps' happens.
    (0)
    Last edited by Kabooa; 10-16-2017 at 01:54 AM.

  2. #2
    Player
    Sfia's Avatar
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    Nov 2014
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    40
    Character
    Sfia Pirion
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kabooa View Post
    snip
    Virtually everything I talk about in this is discussing from a point of perfect execution on the black mages part, keeping full uptime.
    Even without vulnerability baning, SMN was superior in that fight, their AOE was simply better in HW.
    And now it is at that point again, where dungeon packs will die before SMN aoe damage drops off, and the large amounts of downtime mean thier cd gating does not matter. Not to mention the ability to bio on the move to contribute damage while pulls are happening.
    (2)

  3. #3
    Player
    Ashenspire's Avatar
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    Jun 2012
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    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sfia View Post
    Not to mention the ability to bio on the move to contribute damage while pulls are happening.
    There's large amounts of downtime in dungeons meaning their CD gating does not matter. Not to mention the ability to Triplecast Thunder 4/Flare/Foul on the move to contribute to damage while pulls are happening.

    See how that works?
    (0)

  4. #4
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ashenspire View Post
    There's large amounts of downtime in dungeons meaning their CD gating does not matter. Not to mention the ability to Triplecast Thunder 4/Flare/Foul on the move to contribute to damage while pulls are happening.

    See how that works?
    Triple casting on the move is kind of a waste. You can get the B3 Eno T4 set up without it, and the only other reason to Triple cast is to BRING THE PAIN

    Which you don't want to do while stuff is gathering.
    (0)

  5. #5
    Player
    GospelVhae's Avatar
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    Nov 2016
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    44
    Character
    Freyja Crescent
    World
    Tonberry
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ashenspire View Post
    There's large amounts of downtime in dungeons meaning their CD gating does not matter. Not to mention the ability to Triplecast Thunder 4/Flare/Foul on the move to contribute to damage while pulls are happening.

    See how that works?
    Yeah, let me use all of my arsenal on 1-2 packs with the risk of pulling aggro+ risk not hitting all of them while you're still moving when I could use it on the 4 packs after you finished gathering, be safer from pulling aggro and guaranteed all my aoes hit.
    (1)

  6. #6
    Player
    Galvuu's Avatar
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    Jun 2017
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    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ashenspire View Post
    There's large amounts of downtime in dungeons meaning their CD gating does not matter. Not to mention the ability to Triplecast Thunder 4/Flare/Foul on the move to contribute to damage while pulls are happening.

    See how that works?
    Realistically you never do this- this means you have AF3 and UH while moving, but often you need to prep them as the pull starts (especially AF, since you often need to hit transpose as the tank is pulling).
    If you blow Triple for that preparation (B3/B4/T4 or Foul), you're not gonna Triple Flare. If somehow you had it all perfectly ready, that's still not going to happen because packs rarely travel closely enough to allow for it (especially in Kugane and Skalla, where a lot of them lag behind to cast aoes).
    Not saying it isn't also applicable to Summoner in some instances, but you're counterexample isn't the most realistic.
    (1)

  7. #7
    Player
    jba252's Avatar
    Join Date
    Sep 2013
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    5
    Character
    Smackaroni Andcheese
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    new ilvl 335 weapon vs 340 weapon?
    (0)

  8. #8
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by jba252 View Post
    new ilvl 335 weapon vs 340 weapon?
    +1 weapon damage, 340 weapon wins.
    (1)

  9. #9
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    I'm well aware you don't/shouldn't use Triple while mobs are gathering. My point was that SMN has 1m CDs just like BLM, and if you wanted to use them to DPS on the move, you could. The downtime advantage for SMN in dungeons doesn't really exist compared to BLM.

    The biggest advantage SMN has in dungeons is Bane is 8y radius, do their DoTs(the biggest individual contribution to their damage in aoe trash) will never not hit everything like Flare/Foul can in Skalla/Kugane because of mob hit box size and tanks not gathering them tightly.
    (0)