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Thread: Black Mage

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  1. #1
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    sam should fill nin or melee roll lol...

    but sam, as non- meta class, should know / fell us fellow " no utility " dps, that have hard times in PFs..
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Yes, but they both are the non-party buff cannon class. You really don't want more than one, especially since they aren't really cannon-ing high enough to be worth losing the other tools.
    (2)

  3. #3
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kabooa View Post
    Yes, but they both are the non-party buff cannon class. You really don't want more than one, especially since they aren't really cannon-ing high enough to be worth losing the other tools.
    Yeah losing the other raid tools really shows. As I said its undeniable that running one (let alone both) is a major raid dps loss.
    (0)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100

    Lightbulb

    As someone who almost exclusive uses Black Mage in previous FF games (at least, where bards aren't available) I always figured Black Mage would be a great place to start. It was the first job I ever levelled to 50 way back in 1.X, but since then my enjoyment of the job has went down as the game progressed. However, in its current state, I find it difficult to play Black Mage at all. The spells animations aren't very exciting for an occult mage supposedly capable of pure devastation. The casting animations make it seem like even my character himself is bored of it, half-heartedly pointing a staff at the enemy every few seconds to create a slightly bigger ball of fire than the one you've had for the past two years.
    In terms of actual gameplay it feels cumbersome compared to most other dps jobs. For the effort it takes to perform adequately as a Black Mage, I could be running around like a headless chicken on Bard and still perform similarly whilst bringing much sought after utility.

    Personally I feel that Black Mage suffers from the same identity problem many other jobs face. The job is initially designed with the traditional Black Mage in mind; utilizing the elements to devastate foes. In practice, 1.X Black Mage is just a human taser that shoots lightning at everything. Obviously this doesn't match Black Mage's identity (only one element?!), so we get 2.0 Black Mage. Now you can use two whole elements! Wow! The job now tries to build upon the 'glass cannon' archetype, yet 'class archetypes' can't exist because of balance (Summoner and Black Mage must always have the same HP and Defense values at identical ilvls), so the 'glass cannon' aspect of Black Mage's identity is lost. Instead, it's replaced by the 'stationary turret' identity, like XIV's answer to the glass cannon.
    This exacerbates the problem as Black Mages are thus unable to deal their full damage without having to wrestle with mobility, casting times, Astral Fire/Umbral Ice, Enochian, Polyglot, standing in Ley Lines, etc. So the job that's now intended to be high damage but vulnerable can't utilize its superior damage due to this vulnerability, and so the traditional 'Black Mage' identity goes down the drain as you spend more time trying to minimize the impact of having to move than considering which spells to use or why.

    Come 4.0, and while many quality of life issues have been addressed (Astral/Umbral timer increase, Between the Lines, Umbral Hearts) the key identity issue is still not addressed. Black Mage remains as a 'glass cannon' with no ammunition. It's affected by certain mechanics more than any other job, especially compared to it's ranged dps competitors Bard and Machinist, who are notorious for being completely unaffected by mobility in battle. Additionally, the player community has developed a 'meta' based around job synergy and utility, the two things that the 'glass cannon' must sacrifice for their identity. In a game where increasing the dps of your party members is just as important as increasing your own, there's going to be very little space in parties to accomodate what Black Mage has become.
    (1)
    Last edited by Connor; 02-05-2018 at 07:17 AM.

  5. #5
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    BLM has a good and solid identity. SE just refuses to make it work on some of the game's system like mana ticks among other things. On top of that their identity is straight not likeed by the players when they have the option to play as a BLM or with one in their team. But that's a whole other topic.
    (0)

  6. #6
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Connor View Post
    Obviously this doesn't match Black Mage's identity (only one element?!), so we get 2.0 Black Mage. Now you can use two whole elements! Wow!
    Uhhhh... you probably were playing Black Mage wrong back in 2.0, because you needed Thunder spells as well as your Blizzard and Fire spells to do anything near competent damage. I mean, a dot that could trigger "free" 300-ish potency GCDs on a 5% chance per tick? Granted, this was before the days of Heavensward where you could force procs, but... wow. You had to be doing something wrong to even ignore a DoT.

    Quote Originally Posted by zuzu-bq View Post
    BLM has a good and solid identity. SE just refuses to make it work on some of the game's system like mana ticks among other things. On top of that their identity is straight not likeed by the players when they have the option to play as a BLM or with one in their team. But that's a whole other topic.
    Yeah, basically that's the problem with BLM. There's also some issue with the actual skills themselves (I personally think that Fire IV shouldn't have kept its above GCD cast time, but I'm weird, I think) and the playerbase has an issue regarding utility vs. pure damage. I think part of the problem is that the utility classes may hit a bit too hard, but again, I'm weird.
    (0)
    Last edited by EllieShadeflare; 02-07-2018 at 01:10 PM.

  7. #7
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,161
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Came across a PF group that only allowed BLMs and I joined and had a really fun time doing old Primal EXes xD
    https://www.youtube.com/watch?v=kckmyt4pqJA&t=5s
    (0)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Altera View Post
    Came across a PF group that only allowed BLMs and I joined and had a really fun time doing old Primal EXes xD
    https://www.youtube.com/watch?v=kckmyt4pqJA&t=5s
    To be quite honest, I do kind of want there to be reasons to be bring duplicate jobs. Take a hit to LB generation and toolkit diversity but get job specific bonuses to certain mechanics.

    Dragon Eye grants 10% to allied Dragoons
    Brotherhood generates Chakra for all monks
    Black Mages benefit from other leylines
    Summoners Enkindle all Egis within range
    Machinists provide each other Ammo
    Red Mage Embolden adds duration before the Stacks diminish

    Stuff like that
    (0)

  9. #9
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kabooa View Post
    To be quite honest, I do kind of want there to be reasons to be bring duplicate jobs. Take a hit to LB generation and toolkit diversity but get job specific bonuses to certain mechanics.

    Dragon Eye grants 10% to allied Dragoons
    Brotherhood generates Chakra for all monks
    Black Mages benefit from other leylines
    Summoners Enkindle all Egis within range
    Machinists provide each other Ammo
    Red Mage Embolden adds duration before the Stacks diminish

    Stuff like that
    Monk already has that with one being able to skip Dragon Kick. Its really not a good idea.
    (0)

  10. #10
    Player
    Bernkastelx's Avatar
    Join Date
    Jan 2016
    Posts
    212
    Character
    Clown Conductor
    World
    Lamia
    Main Class
    Summoner Lv 90
    Thanks for the advice started blm near when sophia was released I know too much spell speed is detrimental and was curious which stats as of now best benefit blm.
    (0)

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