Okay, even if all 6 nukes count as one "spell," that's still 6 of your slots taken. Then add in the other 14 for the main class and you're at 20. Add in the 10 cross-class abilities and you have 30/30. . . Wait, where do the job abilities come in? >_>



No cross class skills on jobs, thus you then have up to 10 slots prepared for job specific skills.
It fits rather well if they go with the route of not including DoTs this way. Though it is just as likely that players are allowed limited choices in elements - such as they gain all 6 for a set of spells, be it nukes or DoTs or even AM, but they are maybe allowed 2 of each on their bars at any given time and chose 2/6. This would mean the bar is still restricted in the sense that you can't exactly remove nukes, DoTs and AM from your bar, yet you have some form of choice in their elements.
Regardless, it is quite an obvious catch and I'm sure they have something in mind. We do know for a fact that elemental spells are still in, and it makes VERY little sense for CNJ to learn 6 different elements of the same spell over a span of 24 levels.
I don't recall their ever saying "no cross class skills on jobs." I do recall them saying "limited cross class skills on jobs," but it remains to be seen how exactly that'll play out, I guess. . .No cross class skills on jobs, thus you then have up to 10 slots prepared for job specific skills.
It fits rather well if they go with the route of not including DoTs this way. Though it is just as likely that players are allowed limited choices in elements - such as they gain all 6 for a set of spells, be it nukes or DoTs or even AM, but they are maybe allowed 2 of each on their bars at any given time and chose 2/6. This would mean the bar is still restricted in the sense that you can't exactly remove nukes, DoTs and AM from your bar, yet you have some form of choice in their elements.
Regardless, it is quite an obvious catch and I'm sure they have something in mind. We do know for a fact that elemental spells are still in, and it makes VERY little sense for CNJ to learn 6 different elements of the same spell over a span of 24 levels.



Thus my saying up to 10 slots available for job skills, all 10 being available should jobs straight up not allow cross class.
What I expect to see is some sort of consolidating feature either via choosing a few of the 6 elemental versions to be on your bar, or as a single elemental spell that allows you to chose the element after selecting the spell.
As far as jobs, I expect they'll limit cross-class skills by allowing a job to equip skills from a single related class. For example, PLD can equip cross class skills from MRD only.
We shall see, but at this point I really doubt each elemental spell being spread out so as to count as 1/15 each. Rather any elemental skillset will surely come together in 1 level, but the real question is how will they consolidate the large number in the action bar. We shall see. I really don't think there's anything to worry about though.
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