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  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Viridiana View Post
    Read the thread. I've already shown that they can't count as just one, because then you'd very quickly run out of spaces on your bar.
    Not necessarily. There is the possibility of a sub-menu within your skill bar. Instead of each spell taking up a slot on your skill bar, you have "Elemental Spells" take up ONE spot on your skill bar. When you press that, another bar comes up with all your elemental nukes. Fire, Blizzard, Aero, etc. This would only take up one actual skill slot.

    Then you could have another spot on your skill bar for "Elemental Enfeebles" that operates the same way for Burn, Choke, Rasp, Dia, etc.

    That's taken up 2 skill bar slots so far. So you still have 13 slot for job abilities and 10 for cross class abilities.

    From a healers perspective, you would have one skill bar slot with an icon for "Healing Magic" and selecting that would bring up a bar with all your HP restoring spells. Cure, Regen, etc.

    Another spot on your skill bar would be for "Enhancing Magic" and selecting that would bring up your list of enhancing spells. Protect, Shell, Stoneskin, etc.
    (1)
    Last edited by Alerith; 11-14-2011 at 05:55 PM.

  2. #2
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alerith View Post
    Not necessarily. There is the possibility of a sub-menu within your skill bar. Instead of each spell taking up a slot on your skill bar, you have "Elemental Spells" take up ONE spot on your skill bar. When you press that, another bar comes up with all your elemental nukes. Fire, Blizzard, Aero, etc. This would only take up one actual skill slot.

    Then you could have another spot on your skill bar for "Elemental Enfeebles" that operates the same way for Burn, Choke, Rasp, Dia, etc.

    That's taken up 2 skill bar slots so far. So you still have 13 slot for job abilities and 10 for cross class abilities.

    From a healers perspective, you would have one skill bar slot with an icon for "Healing Magic" and selecting that would bring up a bar with all your HP restoring spells. Cure, Regen, etc.

    Another spot on your skill bar would be for "Enhancing Magic" and selecting that would bring up your list of enhancing spells. Protect, Shell, Stoneskin, etc.
    While that would indeed conserve space, what a pain in the ass it would be in the heat of battle to have to open multiple menus just to cast a spell. No thanks.
    (2)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Alerith View Post
    Not necessarily. There is the possibility of a sub-menu within your skill bar. Instead of each spell taking up a slot on your skill bar, you have "Elemental Spells" take up ONE spot on your skill bar. When you press that, another bar comes up with all your elemental nukes. Fire, Blizzard, Aero, etc. This would only take up one actual skill slot.

    Then you could have another spot on your skill bar for "Elemental Enfeebles" that operates the same way for Burn, Choke, Rasp, Dia, etc.

    That's taken up 2 skill bar slots so far. So you still have 13 slot for job abilities and 10 for cross class abilities.

    From a healers perspective, you would have one skill bar slot with an icon for "Healing Magic" and selecting that would bring up a bar with all your HP restoring spells. Cure, Regen, etc.

    Another spot on your skill bar would be for "Enhancing Magic" and selecting that would bring up your list of enhancing spells. Protect, Shell, Stoneskin, etc.
    Quote Originally Posted by Inaaca View Post
    While that would indeed conserve space, what a pain in the ass it would be in the heat of battle to have to open multiple menus just to cast a spell. No thanks.
    Pretty much this. They seem to be trying to simplify things ("this won't require a manual to understand"). I doubt they'd change it to something so complicated.
    (1)

  4. #4
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Viridiana View Post
    Pretty much this. They seem to be trying to simplify things ("this won't require a manual to understand"). I doubt they'd change it to something so complicated.
    Pushing three buttons total instead of two is complicated?

    Select spell > Enter
    Select spell type > Select Spell > Enter

    3 > Enter
    1 > 3 > Enter

    It's hardly complicated at all.
    (2)

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Alerith View Post
    Pushing three buttons total instead of two is complicated?

    Select spell > Enter
    Select spell type > Select Spell > Enter

    3 > Enter
    1 > 3 > Enter

    It's hardly complicated at all.
    you would then also be hitting another to toggle aoe on and off along with re-targeting your target you are casting on. yes, bringing up a debuff/scrolling to which one which is a few clicks there/selecting your target you are casting it on/turning aoe off and on/enter to cast spell is much more complicated when you have less than a second to start casting.

    do you remember the reason for curaga to be made? it was because of the constant complaints here that people had too much trouble hitting that one button for aoe off/on. if they had issues with hitting one aoe toggle then they surely won't be able to figure out how to hit 7-8 keys.

    edit: i am not saying whatever they plan on putting in will not work, but was just pointing out the issues that already had to be fixed because of bad mages. the best thing people can do now is state their concerns and not argue over anything and wait until the list of spells is released to see if their fears are warranted.
    (0)
    Last edited by darkstarpoet1; 11-14-2011 at 07:30 PM.


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