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  1. #51
    Player

    Join Date
    Sep 2011
    Posts
    838
    maybe the spells that are being taken away, are going on the new DoM type they have planned for the future. i know this is not an answer that will make you happy to lose your spells. but maybe its the reason all the same
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  2. #52
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Airget View Post
    I have a feeling the elemental spells might be based on the weapon you are using atm, so if you are using a wind club your elemental action will be wind based. If you are a using a weapon with no elemental affinity then you'll fire off a non-elemental attack. The same goes with the DoT attacks like Burn and such, it might be based on the elemental affinity of your weapon though I"m not sure how it would work for a non-elemental DoT lol.
    That wont work with the whole "you cannot change gear during combat", you would have to choose one element and stick with it for the whole group atleast.
    (0)

  3. #53
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Okay, even if all 6 nukes count as one "spell," that's still 6 of your slots taken. Then add in the other 14 for the main class and you're at 20. Add in the 10 cross-class abilities and you have 30/30. . . Wait, where do the job abilities come in? >_>
    No cross class skills on jobs, thus you then have up to 10 slots prepared for job specific skills.

    It fits rather well if they go with the route of not including DoTs this way. Though it is just as likely that players are allowed limited choices in elements - such as they gain all 6 for a set of spells, be it nukes or DoTs or even AM, but they are maybe allowed 2 of each on their bars at any given time and chose 2/6. This would mean the bar is still restricted in the sense that you can't exactly remove nukes, DoTs and AM from your bar, yet you have some form of choice in their elements.

    Regardless, it is quite an obvious catch and I'm sure they have something in mind. We do know for a fact that elemental spells are still in, and it makes VERY little sense for CNJ to learn 6 different elements of the same spell over a span of 24 levels.
    (0)

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    I am a full time mage for the most part and this does not concern me.
    (5)

  5. #55
    Player

    Join Date
    Mar 2011
    Posts
    837
    I really hope they aren't just going to redistribute all those spells across the new jobs/classes...
    (0)

  6. #56
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Alise View Post
    Did you count Fire Biazard, Wind, Thunder etc as "1" because I m sure that it come together like always.
    Read the thread. I've already shown that they can't count as just one, because then you'd very quickly run out of spaces on your bar.
    (1)

  7. #57
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by NoctisUmbra View Post
    No cross class skills on jobs, thus you then have up to 10 slots prepared for job specific skills.

    It fits rather well if they go with the route of not including DoTs this way. Though it is just as likely that players are allowed limited choices in elements - such as they gain all 6 for a set of spells, be it nukes or DoTs or even AM, but they are maybe allowed 2 of each on their bars at any given time and chose 2/6. This would mean the bar is still restricted in the sense that you can't exactly remove nukes, DoTs and AM from your bar, yet you have some form of choice in their elements.

    Regardless, it is quite an obvious catch and I'm sure they have something in mind. We do know for a fact that elemental spells are still in, and it makes VERY little sense for CNJ to learn 6 different elements of the same spell over a span of 24 levels.
    I don't recall their ever saying "no cross class skills on jobs." I do recall them saying "limited cross class skills on jobs," but it remains to be seen how exactly that'll play out, I guess. . .
    (1)

  8. #58
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Spell effects and spells like "Burn" that just lower fire resistance and DOT will be rolled into combos im sure. Some spells may even be rolled into traits one way or another.

    Were not losing spells, were gaining combos.
    (2)

  9. #59
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Wait what?
    Haven't been on the Forums in forever. This is a big suprise for me. . .
    (0)

  10. #60
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Trollin my undying support for this topic.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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