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  1. #11
    Player
    Join Date
    Jul 2011
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    Gridania
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    1,646
    Quote Originally Posted by Anon View Post
    On thm I count 33 unique spells and on con 44 (not counting multiple tiers) which will be cut down to 15 each. over half the spells gone. so we're losing about 47 spells from the game. Anybody concerned mages might be crippled?
    Mildly concerned. I won't have an opinion until I see the official notes.
    (1)

  2. #12
    Player
    Mrfox0707's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    518
    Character
    Kamino Akari
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I'm pretty concerned about losing all those spells. but at the same time Yoshi-P and the team have been doing pretty good so far. I will wait to see what happens before I shout foul ball on this one.
    (1)

  3. #13
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    Quote Originally Posted by Inaaca View Post
    The news is a bit surprising, but until we get the actual spell lists, it's a little early to be panicking.
    The real panic will start Monday or Tuesday when they release the info one which spells will be cut ^^.
    (0)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    You barely used half of your list anyway, in a serious fight, you will probably only use 6-10 actions regularly. Others are luxury.
    (1)

  5. #15
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    well we have 30 slots and lv50 is not the final cap and they should not treat it as the final so your losing nothing just have to wait.
    (1)

  6. #16
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Anon View Post
    On thm I count 33 unique spells and on con 44 (not counting multiple tiers) which will be cut down to 15 each. over half the spells gone. so we're losing about 47 spells from the game. Anybody concerned mages might be crippled?
    Yes they are going to cripple us mages /sarcasm.

    I would say that about half of the CNJ spells I don't even use, when was the last time you cast paralyna, silcena etc ?

    I'm expecting elemental spells to be removed from CNJ completely, that includes tier 1 and 2, ancient magic, and dots, maybe even shockspikes as it was orginally a blackmage spell in 11 so not sure who will get that one.
    (1)

  7. #17
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    Yes they are going to cripple us mages /sarcasm.

    I would say that about half of the CNJ spells I don't even use, when was the last time you cast paralyna, silcena etc ?

    I'm expecting elemental spells to be removed from CNJ completely, that includes tier 1 and 2, ancient magic, and dots, maybe even shockspikes as it was orginally a blackmage spell in 11 so not sure who will get that one.
    I'm thinking that the only things that really need to remain constant with CNJ and THM is that CNJ is based on the elements and THM is based on light and dark.

    Far, far too much lore is wrapped up in those two facts, and these are also the foundations of each class. Supporting this is the fact that Yoshi said there would be ability changes, but the basic fundamentals of each class would remain the same.
    (5)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    meh if we lose anyhting good it'll just go to blm or whm so it'll be alright .... you guys do know jobs will be advanced version of the class yea? meaning the good skills yea? you honestly expect us to keep all our current skills per class and all NEW ones brought in for jobs? lol lol lol
    (1)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  9. #19
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    The thing that concerns me is that it's not that we're getting 15 spells, we're getting 15 abilities total. So we still have stuff like Chainspell, Spiritsong, Soughspeak, Roaming soul, etc that I wouldn't like to lose, but just those 4 abilities would cut our number of spells down to 11.

    The spells that I think will be a given that will be kept for CNJ are Cure, Curaga, Protect, Shell, Stoneskin, Raise, and Rebirth. That's 7 spells. That'd leave 4 more spells if we just got those abilities.

    I just really hope that they don't do something like cutting down all of our abilities now then reintroducing the same abilities they cut as the "job-specific" abilities.
    (2)

  10. #20
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sol_Aureus View Post
    The thing that concerns me is that it's not that we're getting 15 spells, we're getting 15 abilities total. So we still have stuff like Chainspell, Spiritsong, Soughspeak, Roaming soul, etc that I wouldn't like to lose, but just those 4 abilities would cut our number of spells down to 11.

    The spells that I think will be a given that will be kept for CNJ are Cure, Curaga, Protect, Shell, Stoneskin, Raise, and Rebirth. That's 7 spells. That'd leave 4 more spells if we just got those abilities.

    I just really hope that they don't do something like cutting down all of our abilities now then reintroducing the same abilities they cut as the "job-specific" abilities.
    Sadly I think this is what they may do. I could see them removing a hefty amount of the abilities deemed necessary for the main healer role and pushing them over into White Mage, leaving Conjurer in a role that focuses more so on its Elemental Attacks while still having maybe 3-4 abilities making it good enough as a back up healer at best. Although I'd personally like that, I know there are many that don't, so I'll keep my fingers crossed things turn out for the best.
    (0)

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