Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 97
  1. #21
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    "Fifteen actions and eleven traits will be made available for each class up to level 50" thats straight from the "class reforms" page.


    I think CNJ will get: cure, curaga, protect, shell, stoneskin, raise (rebirth might be treated like a tier here). Now there are enough room for the nukes, but after that not enough room for the dot's attached to them, so I'm confused about where they will go with nukes, elemental dots, and AM. now abilities will have to go under reform too, i'm sure we'll at the very least keep exaltation/tranquility, they could take out a lot of spells, maybe even give cnj some spells from thm, split up bio or dia, but they probably won't much at least in my opinion, I don't have verification.

    With thm: scourge and banish. Bio and dia. get rid of absorbs but keep drain and siphon mp. keep paralyze, slow, and silence, get rid of bind and blinds (make them better and give them to whm and blm)

    for both thm and cnj they will at least retain 1 ws, hopefully give us a new one someday! I'm not sure if they will retain sac for thm either :/ i hope they do for the back up cures. I'd love to keep poison also. There's a lot of spells I'm on with them taking away for now though and trying to make more potent and then giving to blm/whm. Especially bind, blind, and other less used enfeebles and anti enfeebles like the "a's" ex: poisona, AM and the elemental dots could be taken off and give to blm, but I'd like for cnj to retain at least the original nukes.

    traits. now i'd love to see traits get a total overall, be more like xi's with Fastcast having tiers traits please instead of just making up 11 traits with 6 of them being useless.
    (0)

  2. #22
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Woh that sounds queer as, glad I'm not a mage or I'd be PISSED! Still sucks big time tho because I would have liked to role mage as well but now I kinda don't feel like it reading about this....
    (1)

  3. #23
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vandark View Post
    Woh that sounds queer as, glad I'm not a mage or I'd be PISSED! Still sucks big time tho because I would have liked to role mage as well but now I kinda don't feel like it reading about this....
    Jumping to conclusions much? We haven't even seen the changes that mages are getting yet. All this talk is largely speculation.
    (3)

  4. #24
    Player

    Join Date
    Jul 2011
    Posts
    77
    Quote Originally Posted by Sol_Aureus View Post
    The thing that concerns me is that it's not that we're getting 15 spells, we're getting 15 abilities total. So we still have stuff like Chainspell, Spiritsong, Soughspeak, Roaming soul, etc that I wouldn't like to lose, but just those 4 abilities would cut our number of spells down to 11.

    The spells that I think will be a given that will be kept for CNJ are Cure, Curaga, Protect, Shell, Stoneskin, Raise, and Rebirth. That's 7 spells. That'd leave 4 more spells if we just got those abilities.

    I just really hope that they don't do something like cutting down all of our abilities now then reintroducing the same abilities they cut as the "job-specific" abilities.
    thank you; somebody who reasonably shares my concerns.
    (0)

  5. #25
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Dalmore View Post
    meh if we lose anyhting good it'll just go to blm or whm so it'll be alright .... you guys do know jobs will be advanced version of the class yea? meaning the good skills yea? you honestly expect us to keep all our current skills per class and all NEW ones brought in for jobs? lol lol lol
    I find the problem with this, while I believe that abilities we have on our classes now might be on jobs, we'll have to wait another VU to get those abilities back. Depending on what those abilities are I wonder how things will roll in 1.20.
    (0)

  6. #26
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    You know, he was speaking generally for battle classes. I honestly would not be surprised if any elemental spell series was considered one set of spells and learned on the same rank, just as it is now.

    Thus all 6 elemental nukes would be 1 level, and all 6 elemental DoTs another level. 2/15.
    (3)

  7. #27
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I don't think nukes will count as 6 individual spells, they will just be categorized as 1. Because you get them all at once at the same level.
    (3)

  8. #28
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Trimming down the fat.
    (1)

  9. #29
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by NoctisUmbra View Post
    You know, he was speaking generally for battle classes. I honestly would not be surprised if any elemental spell series was considered one set of spells and learned on the same rank, just as it is now.

    Thus all 6 elemental nukes would be 1 level, and all 6 elemental DoTs another level. 2/15.
    Except that all of your main class abilities will be on your bar at all times, and you just took up 12 slots. >_>
    (1)

  10. #30
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It's pretty obvious that elemental spells will have something done to them, but they will still be in the game in some form, as they specifically used Fire as an example of a spell losing it's tiers.
    (0)

Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast