Quote Originally Posted by Cherub View Post
In theory, the Ruin changes made SMN even harder to play. Ruin III is now the new Ruin (FINALLY we get rid of Ruin), while it did get lower potency it is now our filler spell and still 30 potency higher than normal ruin. This change itself will have you use Ruin III(Or Ruin if you will) over Ruin II. This becomes more of an apparent problem when you have CD's to use. If you use Ruin II, you effectively lose out on potency unless you weave CD's and they make up for those 30 potency lost.

I don't get it. It was already the case. You spammed ruin 3 (150) unless you had to weave ruin II. Go watch fflogs reports to see how much ruin 3 was used over ruin I. Ruin 3 has been our filler spell since HS, only going back to ruin when the uptime was long and didn't have time to regen.

on the contrary you lose now less when you have to use ruin II instead of ruin 3 to weave in some oGCD. In transe you don't have to revert to ruin II, you can weave with ruin 3. And mana management will be less of an issue.
Plus now you can weave with ruin 4 when available, so can use it asap.

I did a little study of the impact here : http://forum.square-enix.com/ffxiv/threads/346721-Live-Letter-4.1-SMN-Changes?p=4426504&viewfull=1#post4426504