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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Rita1989 View Post
    FFXI in every expansion had new endgame content while at the same time allowed its older content to remain relevent

    SE themselves told us in each odd number patch we would be getting exciting new content but here we are looking at the same stuff as usual but its actually less then what was in 2.0 and even 3.0 series patches.

    The concern I have is in 5.0 they are going to cut content even more and people are going to defend them for it.
    FFXI was the past however, they tried to emulate and recreate that feeling once, it failed, hard
    for reference watch the FFXIV documentary
    (0)

  2. #2
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Remedi View Post
    FFXI was the past however, they tried to emulate and recreate that feeling once, it failed, hard
    for reference watch the FFXIV documentary
    The reason 1.0 failed was because they released an unfinished, laggy, mess of game with next to no content. Not because they tried to make FFXI-2.
    (5)

  3. #3
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Remedi View Post
    FFXI was the past however, they tried to emulate and recreate that feeling once, it failed, hard
    for reference watch the FFXIV documentary
    They did not try to emulate it, very very far from it. They did not copy WoW either in the original 1.0. It was just a horrible idea and was released about 3yrs too early on a garbage engine.


    FFXIV 1.0 was nothing like FFXI at all, and I played FFXI for over 20k hours and 1.0 from alpha to shutdown so I can easily say that with 100% accuracy. It was one of the biggest complaints from the ppl playing 1.0 was it was not FFXI and it was a complete unfinished mess.

    But then again a mmo designed exactly like FFXI would fail horribly in this day in age. The non-negating horizontal content was a major positive of FFXI though and why it held most of its playerbase across 8yrs, also why you could play the game 60hrs a week and not get bored out of your mind after a month.

    But on topic. 4.1 well seems to be a lack of content... combined with 4.0 which most ppl are exhausting thier content. 80% of my guild atm logs in does daily and logs out unless it is a raid night. It is not good sign. SE needs to pumping out more serious content and less fluff... they appear to be doing the opposite.

    I know they count monthly subs and crap instead of concurrent users... but that does not help ppl in game, does not help the guilds which stuggle to get ppl on mid/late patch. It does not help with the extreme Boredom after you are done leveling/getting entree level endgame. The we want people to be able to play other games excuse is absurdity... it is them stating they cannot release enough content. They should be trying to fix the problem not embracing it as the way to make a game.
    (4)
    Last edited by Xatsh; 10-01-2017 at 08:03 AM.

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Xatsh View Post
    They did not try to emulate it, very very far from it. They did not copy WoW either in the original 1.0. It was just a horrible idea and was released about 3yrs too early on a garbage engine.


    FFXIV 1.0 was nothing like FFXI at all, and I played FFXI for over 20k hours and 1.0 from alpha to shutdown so I can easily say that with 100% accuracy. It was one of the biggest complaints from the ppl playing 1.0 was it was not FFXI and it was a complete unfinished mess.

    But then again a mmo designed exactly like FFXI would fail horribly in this day in age. The non-negating horizontal content was a major positive of FFXI though and why it held most of its playerbase across 8yrs, also why you could play the game 60hrs a week and not get bored out of your mind after a month.

    But on topic. 4.1 well seems to be a lack of content... combined with 4.0 which most ppl are exhausting thier content. 80% of my guild atm logs in does daily and logs out unless it is a raid night. It is not good sign. SE needs to pumping out more serious content and less fluff... they appear to be doing the opposite.

    I know they count monthly subs and crap instead of concurrent users... but that does not help ppl in game, does not help the guilds which stuggle to get ppl on mid/late patch. It does not help with the extreme Boredom after you are done leveling/getting entree level endgame. The we want people to be able to play other games excuse is absurdity... it is them stating they cannot release enough content. They should be trying to fix the problem not embracing it as the way to make a game.
    In the documentary it's stated that they were developing 1.0 based on what worked for FFXI, that's why I wrote that, koji himself said it was a huge mistake and that they were out of touch with the time, doesn't mean you are wrong on what you say 1.0 was, but I was referring on the developing thought behind
    (2)