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  1. #1
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zhamkyong View Post
    snip
    Quote Originally Posted by Vahlnir View Post
    snip
    Horizontal progression. Or do neither of you see that if you actually played XI? Cause it doesn't seem to be the case. Okay, so let me re-explain this, as apparently you two hadn't thought to read the past post I made two pages ago. Saying you played XI or still do, and still can't see the type of content that released pre-SoA, and the current generation after 2-5 years in expansions compared to 10 years passing, says a lot about what you hadn't done or had played very long. All you basically said without saying much, is that you prefer content exactly as it is and never changing. And I'm putting these words in perspective of your post, as you have not said or done anything yourselves, to make yourself relevant to the discussion on what can be done differently and beyond what we already have gone through THREE TIMES. I repeat, THREE TIMES in THREE DIFFERENT headlines of the SAME CONTENT. I'm not even gonna point out the garbage that was 1.0. Other than hamlet defense, which was actually enjoyable for all classes at once.

    Let's look at XI through the years:
    FFXI:
    Base game, story missions for the nations.
    Burning Circle Notorious monsters
    Notorious monsters (basically hunts with loot drops for epic gear depending on NM and time)
    -
    Rise of the Zilart:
    Sky.
    Dynamis.
    -
    Chains of Promathia:
    Dynamis.
    Sea.
    Limbus.
    Empty Notorious monsters
    -
    Treasures of Aht Urhgan:
    Salvage
    Einherjar
    Assaults
    Zeni Notorious Monsters
    Nyzul Isle Investigation
    Nyzul Isle Uncharted Area Survey (level 99)
    Imperial Seal Notorious Monsters (ISNM)
    Salvage II (level 99)
    -
    Wings of the Goddess:
    Stronghold Notorious Monsters (SCNM)
    Allied Notes Notorious Monsters (ANNM)
    Meeble Burrows (Meeble)
    -
    Abyssea:
    Most of this was gear based content for better gear and upgrades
    -
    Seekers of Adoulin:
    Skirmish
    Delve
    -
    Rhapsodies of Vana'diel:
    Omen system
    -------------
    Now again, I'm not saying I want XI reborn. These are mostly examples of endgame content that could be added. Not THESE specifically. But NEW content that's not re-hashed based on old content. A lot of the content still remained relevant to the game after the ilvl and level went up to 99. Yes, it got repetitive AFTER Seekers of Adoulin released. But at that point, you already lost your player base or most of them. So you want that path to happen? Wait till everyone leaves BEFORE you decide it's a good idea to add content? Sky remained relevant to the game even after abyssea was added, as was sea, einherjar AND limbus. Also Assaults, Salvage and Notorious monster hunting. You'd know this if you actually played back then before abyssea and up till Seekers of Adoulin. You know how many expansions that is? THATS THREE EXPANSIONS. Not 1. Not 2. THREE. We're on expansion TWO, and the content remains exactly the same format after ARR, HW and now SB. FFXI > RoZ > COP > TOAU.

    Gear STOPS being relevant after 5 minutes. That's sarcasm, just so you know. But it still holds water. We have 1 full set of endgame content and gear. That's it. It's the ONLY max level ilvl gear in the game. Everything else is below it or worse. How is that okay? There's not much to do after you do your endgame farming content after many hours in the week. Or progression. With FFXI as an example, there were too many things you can do on the off days or outside of it.

    Dynamis was your weekly raid. So think savage content.
    Same with Einherjar. So we'll call that savage as well since you had a time limit of when you can go back in next. What happens when you finished for the night?

    Options:
    Well, there was Assaults for better gear, weapons and weapon skills for those weapons.
    There was Nyzule Isle which also helped in progressing gear outside of the content. No lock out though. Just depended on the people and points for nyzule. Think of this as POTD but with gear and progression.
    There was salvage. Also gear but the cost of gear could be pricey and rng was more or less a pain, but still something you can do outside of Dynamis.
    NM's, also referred to as hunts in FFXIV, but gave out drops for gear. Now, the original system spawned easy mobs and incredibly difficult ones, but the rewards were amazing and not just a set of points for GC that just sat there.
    Burning Circle Notorious monsters - this can be gear and/or gil. Depends on which one you do. Almost like going into a primal fight with a set amount of players but with circumstances and pretty epic rewards outside of rng.
    Sky - fighting the gods themselves that fell into slumber and re-awoke. Also dropped gear.
    Sea - fighting beings from another world. Also provided gear.
    Limbus - which while it had some time syncs, it was a 18+ person fight and coordinating to get epic drops and/or loot for drops.
    Abyssea - provided gear and upgrades for gear.
    Limbus - more gear in the same content.
    Let's not forget the Apoc nigh, which provided gear at the end.
    Also Warriors of the Crystal, aka Warriors of Darkness, that also dropped gear for content.

    FFXI released May 2002 in North America. (we're not counting JP since they had to re-roll JP server and english servers together, and some other features that were pushed back).
    Rise of Zilart released a year later in 2003. Expanding areas and creating new jobs and content listed above.
    Chains of promathia released 2004 just a year later, and expanded on new places/zones and new content both casual and hardcore "endgame" in this case.
    Treasures of Aht Urhgan released in 2006 that expanded even FURTHER on endgame content, but you know what? CoP and RoZ content STILL remained relevant.
    I can go on further with the other expansions that released that was also both casual and endgame enabled, and still had things to do further. But those came down later in the years.

    We now have PF or Party Finder and DF or Duty Finder. Making and matching people who want to do content, is more than acceptable. And guess what? You can still circle other ideas into these two type of things people can use to play the game. Casual and/or endgame for high end rewards. Now, you didn't have to do Dynamis. You didn't have to do Einherjar. But you know what? You had a ton of options in the game. Always changed from expansion to expansion, but kept the gear and content relevant as 3-6 years passed before TOAU released. And being bored was almost never a problem with endgame. You know what is though? FFXIV structure.
    (3)
    Last edited by Elkanah; 10-01-2017 at 08:40 AM.

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Elkanah View Post
    snip
    Honestly you it's not really a fair comparison you should limit it to the second expansion released
    (1)

  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Elkanah View Post
    somethingsomethingXI
    You are still comparing apples and oranges. I get what you're saying, XIV doesn't have content with anywhere NEAR the longevity XI has, or had. It could use more, yes. And also, Diadem was positively horrid. I can't deny this, and nor should others. But if you're going to compare MMOs, you mightaswell use WoW as an example. XIV, and even WoW, are "modern" MMOs. This is the way of them. They create content, we consume content, next patch we get new content with new, relevant rewards while the past content becomes vanity-related and not so much of a numbers game. Now, the word "new" is subjective, I'm also aware of this. The game could use something genuinely new and exciting. But...it's still the way of the game. You can either accept this, or not. It's not perfect, but nothing is. It certainly has its issues which I hope, over time, will be addressed.

    Quote Originally Posted by Gravton View Post
    This right here. People ask "where's your suggestion?" The community told the devs for YEARS that we don't like fates. Their new "innovation" was....fates. Developers say we are to critical, it's because they keep pushing crap we already told them wasn't working.
    And...some things are taking a little longer than they should to address, like this.
    (0)
    Last edited by Vahlnir; 10-01-2017 at 10:35 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #4
    Player
    PFM's Avatar
    Join Date
    Sep 2015
    Posts
    41
    Character
    Laekhiya Ghenna
    World
    Balmung
    Main Class
    Monk Lv 70
    MmMmmMMMMMM

    1 pathetic dungeon you have to literally be drooling to not get through in under 15 minutes
    Worthless beast tribes that make no impact on the world or your character
    A 24 man with good concepts wasted entirely on being clearable by animals freshly escaped from the zoo
    An EX primal that serves to be nothing more than catchup content for people stuck on Animal farm L to the MAO.
    A filler sidequest, again no character advancement
    1 fight in an entire expansion tuned for Maximum item level players.
    The same content schedule the game has had for years, and the same rigid, dull advancement path.

    Definitely isn't a game made for anyone who likes video games. Who is this game for? There's nothing for casual players to do and there's nothing for hardcore players to do.

    Don't forget this is set to the backdrop of a raid "tier" with 2 trash mobs, and 2 bosses. How long are you going to continue being embarrassed by your competition SE? Even the trashy kMMOs are putting out more
    (2)

  5. #5
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by PFM View Post
    'I dont like it.'
    Quote Originally Posted by Elkanah View Post
    'More of the same.'
    Then please, do us a favor.

    In fact, do SE a favor, if you will.

    Enlighten us, tell us what would you have done. Think of something unique that no one has tried before and succeed on it on the first try that everyone here would applaud you for, and by chance maybe get you into coding, modeling, voicing... maybe get a job into the Dev team. Then guide that team into polishing it in the shortest time that you can while we patiently wait and then launch it to the world in a way that no one will even get one little, tiny problem, even a bug.

    Short answer, you cant.

    In fact, please point me in the direcction of a MMO where the end game is fresh even after years of development and keeps it's players out of doing the same thing all over again.

    Yep, you cant.
    (7)
    Last edited by Zhamkyong; 10-01-2017 at 06:37 AM.

  6. #6
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Zhamkyong View Post
    snip
    Can I add an addendum to this?

    If you do propose something, please don't frame it as just "THEY SHOULD DO X". Planning anything out takes time and resources, let alone actually coding, integrating, and bug-testing. Just throwing out ideas is something any armchair CEO can do; if these guys really have some sort of ingenious way to solve this "issue", we need details.
    (3)

  7. #7
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zhamkyong View Post
    Then please, do us a favor.

    In fact, do SE a favor, if you will.

    Enlighten us, tell us what woul you have done. Think of something unique that no one has tried before and suceed on it on the first try that everyone here would applaud you for, and by chance maybe get you into coding, modeling, voicing... maybe get a job into the Dev team. Then guide that team into polishing it in the shortest time that you can while we patiently wait and then launch it to the world in a way that no one will even get one little, tiny problem, even a bug.

    Short answer, you cant.

    In fact, please point me in the direcction of a MMO where the end game is fresh even after years of development and keeps it's players out of doing the same thing all over again.

    Yep, you cant.
    I have money on the reply being: "It's not my job to think of stuff like that! That's what we pay them for!"

    Yep. Calling it.
    (2)

  8. #8
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Zhamkyong View Post

    In fact, please point me in the direcction of a MMO where the end game is fresh even after years of development and keeps it's players out of doing the same thing all over again.

    Yep, you cant.
    FFXI in every expansion had new endgame content while at the same time allowed its older content to remain relevent

    SE themselves told us in each odd number patch we would be getting exciting new content but here we are looking at the same stuff as usual but its actually less then what was in 2.0 and even 3.0 series patches.

    The concern I have is in 5.0 they are going to cut content even more and people are going to defend them for it.
    (5)

  9. #9
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rita1989 View Post
    FFXI in every expansion had new endgame content while at the same time allowed its older content to remain relevent

    SE themselves told us in each odd number patch we would be getting exciting new content but here we are looking at the same stuff as usual but its actually less then what was in 2.0 and even 3.0 series patches.

    The concern I have is in 5.0 they are going to cut content even more and people are going to defend them for it.
    I will start saying that i played FFXI back in the day.

    Secondly, you can't really compare XIV to XI for a simple reason: The playerbase was diferent back then, the same players that enjoyed XI won't invest the time needed to play like it was before because it's too time demanding/consuming. And in the end, today, because i still follow it, i still play it it time to time only because of the story, the end game it's just as repetitive as in every other game. So no, you are not going to win that argument with me.

    You cannot add in every odd patch 'exciting new content' because it's juts... It can't be done.

    Finally, the patch is not even out yet. I got the feeling that the EX trial of Shinry it's not going to be "More of the same."
    (1)

  10. #10
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Rita1989 View Post
    FFXI in every expansion had new endgame content while at the same time allowed its older content to remain relevent

    SE themselves told us in each odd number patch we would be getting exciting new content but here we are looking at the same stuff as usual but its actually less then what was in 2.0 and even 3.0 series patches.

    The concern I have is in 5.0 they are going to cut content even more and people are going to defend them for it.
    FFXI was the past however, they tried to emulate and recreate that feeling once, it failed, hard
    for reference watch the FFXIV documentary
    (0)

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