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  1. #181
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by JunseiKei View Post
    - Adlo MP cost down
    - Succor's barrier effect will increase recovery by 150%

    - Summon cast time will be shortned to 3 seconds, MP usage will go down.
    - DWT will be adjusted to include the following: When in DWT, Tri-Bind potency increase by 100, Bind effect will be totally gone, and AoE. Ruin III will not have cast time.
    - Ruin III replaces Ruin I, Ruin IV replaces Ruin II, Ruin IV will have no cast time (Instant)
    - Devotion now buffed to include all party members as long as they are around the pet.
    - Demi Bahamut is resized from the other player side instead. Meaning if they don't like your Bahamut size they can change it themselves.

    - Arcanist gains back Sustain
    What... What is this weird fluid coming put of my eyes? Is it allergies? Is this allergies??
    (3)

  2. #182
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Laerune View Post
    From what I have seen you have 5 dungeons and the final one is a level 50 dungeon. Since my Squadrons are already at the current max level and all my classes are level 60+, I do not understand what SE wants me to do with my squadrons. If the only reward is experience points, then this content is dead on arrivel for me and others who are level 50 or higher with all their characters. I do think this feature will be handy for players with low level characters, but I reckon if you are learning, playing with real people would be a better option.

    I will log in at patch 4.1 and see how it is, but right now, from what I have seen it sure looks disappointing.
    My, my, my. I hope you understand that you're not the only person playing this game. I get that there are many players with all their jobs and squads 50+, but there are far more who don't, and this doesn't take into account new subs. It is unfortunate if you cannot take advantage of new content, but please don't go spouting off that it is going to be DOA because you feel your status is the majority of the playerbase. Keyword there is 'if'. You can wait to see what the patch brings on official release, but those who go in feeling like they will be disappointed are often given that result. Just a word of friendly advice.
    (8)

  3. #183
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by SendohJin View Post

    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.


    Your sig is also 4 years old, get over it.
    So lies from the developers are fine as long as they are from 4 years ago? Cool.
    (11)

  4. #184
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Quote Originally Posted by Tint View Post
    they will never reach 2.1 again...

    3 Dungeons
    3 Extreme Primals
    + Ultima HM
    + Mog NM
    24 Man Raid
    Introducing of PvP
    Introducing of Housing with 3 wards
    Introducing of Treasure Maps
    2 New Beast Tribes
    and Hildibrand quest

    Aesthetican, Party Finder, Roulettes and the Player Commendation System were also new in 2.1
    This.

    We are getting less and less with every patch...
    (10)

  5. #185
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Well, while it seems rather barren, I will wait and see how it plays out. I'll be honest, for me Glim Glams are the most important aspect of new patches and it looks rather disappointing in that regard.

    Also I am happy they get over with the worst part of the MSQ early (read: the super awesome advenutes of Lyse) so future patch MSQ might get interesting again.
    (1)

  6. #186
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Honestly I don't see anything wrong with 4.1. Ivalice, Shinryu, Ultimate Bahamut, and Housing in Shirogane look pretty cool, but I'm still eye on Ivalice more than others.
    (0)

  7. #187
    Player
    Lazaruz's Avatar
    Join Date
    Jun 2017
    Posts
    128
    Character
    Sayo Nagae
    World
    Odin
    Main Class
    White Mage Lv 70
    I'll come right out and say it. Ya'll are reaching, and hard, if you think it's a fair comparison to say 4.1 having less content then 2.1 is some kind of mark that it's getting worse by each patch.

    2.1 was filled to burst with content because in all likelyhood some, or even most, was stuff that did not make it into the game in time for release (meaning it might've very well been in development even prior to ARR's launch), and you can only add brand new functions to the game to a certain point, as the more you add, the more cluttered and confusing it becomes to the user, and the bigger the game grows the harder it becomes to perform basic tasks like bug testing and fixing.

    Quote Originally Posted by Valinis View Post
    So lies from the developers are fine as long as they are from 4 years ago? Cool.
    No idea where you're getting the idea that developers are for some reason not allowed to re-evaluate their stance, atleast when it comes to MMO's, which are games arguably under constant development and changes. Sometimes in such a manner where it's impossible to maintain that one idealistic view the developers had at one point

    It's not like they just instantly flipped around and implemented the demolition timer. It took them years, and alot of that time was with players pressuring them quite heavily to do something, anything, about the lack of housing plots.

    Adding more wards isnt gonna solve anything in the long run, since for most servers each ward cant even support a sliver of the total population, especially considering FC Housing aswell. Retooling the system to instanced housing would be a immense ammount of work, highly liable to failure and/or bugs with the established houses. But what you CAN do to atleast get some positive effect going, is regularly remove the plots of people who no longer play, and put them back in the market. And it works as a incentive for players to stay subscribed. So it's a win-win for SE.

    I have enough faith to believe that they saw a demolition timer as the most sensible option to keep some fluidity going on the plots, not horrificly overload their servers, and to appease the people crying for a solution to the housing shortage atleast untill the devs maybe manages to figure out a way to transition the housing into instanced, without a massive ammount of bugs and/or glitches (or players loosing items)

    That some are still holding on to one single statement from 4 years ago only makes you seem as if you're trying to "get them" for doing something you disagree with. Instead of being a responsible consumer, and no longer supporting the product financially
    (15)
    Last edited by Lazaruz; 09-30-2017 at 09:08 AM.

  8. #188
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Niraves View Post
    This patch has the only content I care about.

    Shirogane.
    It's going to be a brutal mad scramble and the salt will flow in to the forums that day. I am NOT looking forward to it, especially since I will be part of the mad scramble to get a house for my FC.

    Quote Originally Posted by Alleo View Post
    Why do we still not have Eureka? They talked about this for so long yet its still not even there. Was it Diadem 3.0 and they saw that people still did not like Diadem 2.0 so they put it back on hold to redo it?
    Eureka will probably come out with the new relic, 4.15 presumably.
    (2)

  9. #189
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    What happened with a new relic quest line? I thought that was coming in 4.1, but saw no mention of it...
    (3)

  10. #190
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Quote Originally Posted by Lazaruz View Post
    2.1 was filled to burst with content because in all likelyhood some, or even most, was stuff that did not make it into the game in time for release (meaning it might've very well been in development even prior to ARR's launch), and you can only add brand new functions to the game to a certain point, as the more you add, the more cluttered and confusing it becomes to the user, and the bigger the game grows the harder it becomes to perform basic tasks like bug testing and fixing.
    2.1 probably included things that coudn't make in to the game in time.

    4.1 probably includes some QoL changes that coudn't make in to the expansion in time. It was going to include other things, like Eureka, that coudn't make in to the expansion in time, but in the end, there's even no time for that.

    And yeah, honestly I don't want new functions, but I would like to have at least 2-3 primals per patch.
    (2)

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