Quote Originally Posted by SendohJin View Post
if the only thing that's missing is 1 expert dungeon

what 4.1 has that's new are
- Squadron AI
- Uznair expansion
- Ultimate Savage fight
Okay, at the risk of being wrong when the patch comes out, that doesn't seem like 'new' stuff. Ultimate savage is, what, a single arena? Which uses assets already in the game, no less? Squadrons do 5 dungeons which people have already done by the time they even get a squadron and something most of us groan about if we get them again for a leveling daily. Uznair expansion, as I recall, is simply a chance of unlocking more rooms which is a fairly minimal boost.

Don't get me wrong, I'm glad for it since I love my treasure hunting, but it doesn't strike me as something 'new'. Not that I require something to be new to be enjoyable, but if I'm looking at where development resources are being applied in comparison to previous patches, I just don't see what we're really getting for 1 less dungeon. Because it's not '1 expert dungeon = squad AI/Uznair expansion/Ultimate savage' it's '1 expert dungeon + entire diadem + Lord of Vermillion = squad ai/Uznair expansion/Ultimate savage' which makes it seem like a lot of the time was spent on the squad AI.

All I can really hope for is that the squads end up becoming something worthwhile.