


Aye, this is problem. Watched the trailer and it felt way emptier than previous patch trailers.I think many are just overreacting from the trailer they saw, which honestly was one of the poorest presentated ones they made to date.
Everything felt rushed in there and didn't had proper showing they used to do in ARR and HW. And that did put off many here as a result, which may or may not be justified until we actually get our hands on the patch notes.

Arguably yes, coz I don't see how you can say all what you just said when the patch isn't even out yet, while spewing numbers not backed with any reaserch (1%? really?).If you keep accepting less content, then they will continue to give less content.
This is arguably the emptiest patch yet and Ultimate was a waste of time, taking development time to design content for 1% of your population while at the same time failing to produce the same level of content and even failing to deliver content like Eureka which was supposed the big thing to keep people logging into the game until 4.2.
I am predicting we are potentially going to have the biggest drop in active server populations yet if they fail to introduce a relic weapon by 4.15
There is data from past savage teirs and even with a12s being the easiest yet clear rates were between 1-3% on the majority of servers.
So depending on the difficulty maybe 1/2 of those people will be able to do the Ultimate fight.
If this was a side project that would be fine but we are losing content for this.

And where is this "data" again? Coz I've searched and your the only one that I can find that says it. And what crystal ball did you look into that only 1/2 people would be able to do the Ultimate fight? And what makes you think this is a side project coz the patch isn't out yet?There is data from past savage teirs and even with a12s being the easiest yet clear rates were between 1-3% on the majority of servers.
So depending on the difficulty maybe 1/2 of those people will be able to do the Ultimate fight.
If this was a side project that would be fine but we are losing content for this.



Alexander Creator Savage clear (A12S) rates in last column, this was in March before Echo. It's based on the polling all lodestones for the mount since cheeves can be hidden. It's a good estimate, but of course since only one mount drops a week for raid during lockout, there is obviously groups that don't have all 8/8.And where is this "data" again? Coz I've searched and your the only one that I can find that says it. And what crystal ball did you look into that only 1/2 people would be able to do the Ultimate fight? And what makes you think this is a side project coz the patch isn't out yet?
It is also a good representation oh how disparate NA/EU vs JP is when it comes to high-end raiding.
![]()
Last edited by technole; 09-30-2017 at 04:10 AM.
Content with longevity that keeps you on your toes. POTD is the only content that really offered that, Treasure map dungeons were a let down because it's just to much RNG current, you get a map daily or buy it off AH, use it, hope portal spawns, go in portal and then you have to keep hoping you're coin flip always lands on the side you call. It's hard to feel excited about doing those dungeons when you can just as easily spend 4 maps to spawn a portal, go inside, beat first round of mobs, touch door and get booted out. You didn't lose because you're team was bad, you lost because you picked the wrong door, just not fun. I would prefer it if the two doors would enfeeble you or buff you.
Pick Left or Right, You picked left, uh oh you are weighed down for the next room making it harder to dodge AOEs. You picked right? Goodluck! crit rate increased by 25% for the next room.
Why couldn't SE do that instead of a will you be able to continue or not mentality lol.
Other "fun" ones could be Doom, moment you touch door you feel deaths embrace if you don't complete the next room in 5 mins everyone dies lol. Fatigue, TP and MP are reduced by half for next room. Call to Arms, Determination is increased by 15% for the next room. I would feel more excited to do treasure rooms if picking the door was the difference between getting a buff or debuff rather than continuing or getting kicked out.



Some people should see what OTHER mmorpgs give you as new content.
Some mmos call 1 new dungeon or a new trial ever 6 months months "content"
Every 6 months....
Every 6 months......



Some MMOs launch with more content at expansion. You want to start measuring from the start? I am not against this patch. A big BUT a lot of this content should have been 4.0 ready and not 4.1. Housing should have been shortly after 4.0 after they were sure servers were stable (haha /cry ). PvP is usally a launch feature for expansions. New daily/repeatable quests are also launch feature after reaching max level. The first tier of weapon upgrades also tied to it. But may not be that special due to scaling. So if you look at it from that angle it is kind of weak.
Also I haven't played the other MMO in years, but did they not get a a whole evolving zone?
Last edited by Moonlite; 09-30-2017 at 03:49 AM.



Reason for that case: Players were going to be fighting over plots instead of enjoying the expansion's launch; so Yoshi-san told the dev team to hold the houses until everyone has gotten use to the new content.
However, with 4.1 just around the corner, players are preparing for a blood bath, lol.
[super inactive on this Forum LOL]
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



