if the only thing that's missing is 1 expert dungeonIt's not 'nothing', but it does seem like less and less is being done. I'd be totally fine with them taking off yet another dungeon in development if I saw the resources going elsewhere.
Perhaps it really is that squadron AI that took the brunt of the effort. Which... probably isn't going to be all that useful, for now.
what 4.1 has that's new are
- Squadron AI
- Uznair expansion
- Ultimate Savage fight
those are 3 brand new things for players of varying difficulty level.
Okay, at the risk of being wrong when the patch comes out, that doesn't seem like 'new' stuff. Ultimate savage is, what, a single arena? Which uses assets already in the game, no less? Squadrons do 5 dungeons which people have already done by the time they even get a squadron and something most of us groan about if we get them again for a leveling daily. Uznair expansion, as I recall, is simply a chance of unlocking more rooms which is a fairly minimal boost.
Don't get me wrong, I'm glad for it since I love my treasure hunting, but it doesn't strike me as something 'new'. Not that I require something to be new to be enjoyable, but if I'm looking at where development resources are being applied in comparison to previous patches, I just don't see what we're really getting for 1 less dungeon. Because it's not '1 expert dungeon = squad AI/Uznair expansion/Ultimate savage' it's '1 expert dungeon + entire diadem + Lord of Vermillion = squad ai/Uznair expansion/Ultimate savage' which makes it seem like a lot of the time was spent on the squad AI.
All I can really hope for is that the squads end up becoming something worthwhile.
new stuff is not just graphical assets. that's easy compared to the mechanics of Ultimate Savage, Squad AI and perhaps new mobs in Uznair (if all these mobs are 100% rehash, that would indeed be disappointing).
it's a little disingenuous to lump Diadem + LoV in there and ignore Eureka and the new music playing thing. those aren't ready yet but work has been put into them. and don't forget while those 2 pieces are delayed 4.1 is a month earlier than 3.1.
it's not a lot but it's more than any odd number patch since Savage Second Coil, when this entire topic is about less less less.
Yeah, I suppose I can't really argue with that. The odd patches did always tend to be the "casual / catch up" patches...
I guess I just get distracted very easily. I sort of balk at the idea of doggo farming being what carries us to 4.2, and I don't care about my FFlogs since I'm trash.
That's a fair point. Don't know how long Eureka is going to take to release, though.
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