Quote Originally Posted by SendohJin View Post
are you implying AOE skills designed to hit multiple mobs should be nerfed so that it does the same damage as single target skills?

you know what happens on the dungeon bosses when you do that? all the single target skills are so overpowered that the AOE skills are not used.

the "content" is the dungeon as a whole, you use AOE skills on trash, you use single target skills on bosses, that's how the game is balanced so that most everything is useful.
No.

I am saying that the difference should be closer between the two not the same damage. Just enough so that this argument about zone pulling, AoE dps only, healer DPS maybe comes to a close. If you can hit more enemies for more damage at once the resource cost should be higher than it currently is. Maybe open with a high damage AoE or two then due to high cost you need to switch over to single target to apply finishers.