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  1. #21
    Player
    Darkkos's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Darkkos Da'ert
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    I think RDM Aoes is just perfect for Stormblood content. In most of the trash pull now, theres always one mob or 2 that is stronger than the other. If you want the best "Aoe dps input" , you need to mix both single target and aoe together while using every ocd you have between spell on that stronger mob.
    (4)

  2. #22
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I also find RDM AOE fine. Other jobs aren't much more engaging. Besides, AOE situations end quickly anyway (or they're supposed to) and making it too involved just means you rarely get to finish the whole "chain" of abilities, leaving a bad taste in the mouth. I think AOE chains should be simple chains that that end at 3 GCDs. SAM AOE chain is one that I wished was shorter.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #23
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    As if any AOE's would be more interesting. Especially the melee AOE's come often with a high cd/have requirements and cost way to much compared to the damage they do.

    RDM is quite nice since you don't have really high costs and except of moulinet no special requirements.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #24
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I think Verflare and Verholy should be aoes and that you should get to cast one after a certain number of Enchanted Moulinets.
    (2)

  5. #25
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ilan View Post
    As if any AOE's would be more interesting. Especially the melee AOE's come often with a high cd/have requirements and cost way to much compared to the damage they do.

    RDM is quite nice since you don't have really high costs and except of moulinet no special requirements.
    Samurai has very strong aoes. It just drains their TP within a few gcds. But in those gcds they melt enemies.
    (0)

  6. #26
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by LunarEmerald View Post
    Samurai has very strong aoes. It just drains their TP within a few gcds. But in those gcds they melt enemies.
    Thats exactly my point. The costs are extremly high and you'll be pretty often out of TP. RDM does a bit less dmg but will never stop doing aoe's because he doesn't have any mana issues.
    (2)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  7. #27
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ilan View Post
    Thats exactly my point. The costs are extremly high and you'll be pretty often out of TP. RDM does a bit less dmg but will never stop doing aoe's because he doesn't have any mana issues.
    I'm saying in SAM's case, the damage does justify the TP drainage.
    (0)

  8. #28
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Ariomi View Post
    Because Moulinet does the same damage as dualcast scatters. Most red mages would rather just aoe from a distance while they watch netflix. They rather do the 1500 potency melee combo on a boss or something.
    Dualcast still triggers the GCD recast timer. This is why after you Dualcast a spell you have that ~1.5-2s period of time where you literally can't cast another spell that is also on the GCD. This means (assuming low spellspeed) each cast of Scatter at 100 potency takes 2.4-2.5s each (so 4.8s-5s total over 2 casts) vs Enchanted Moulinet dealing 200 potency over 1.5s.

    Potency per second (PPS) = potency / recast time
    Scatter = 100 potency / 2.5s = 40pps per mob
    Enchanted Moulinet = 200 / 1.5s = 133pps per mob.

    Enchanted Moulinet blows Scatter out of the water
    (0)

  9. #29
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Why are people saying Bard's AoE is "boring" yes spamming Quick Nock is boring, but if the Aoe rotation is done correctly, the chances of you using Quick Nock are slim to none. Bard is a DoT job and like SMN and SCH we should be DoTing everything. In the time it takes to DoT all enemies and refresh using Iron Jaws, with Rain of Death and Pitch Perfect procs from songs and timers in between, most standard enemies would be dead already, since you aren't DPSing alone. Now depending on level, the skills available, and enemy count, this varies. But in general Quick Nock is a filler skill, and AoE filler skill, but still filler. The only time spamming is "preferred" is when the pack of enemies has significantly less HP than usual, in which case Quick Nock spamming yields higher DPS output. These are the packs like the Dogs from Ala Mhigo or the Syrups from Wanderer's Palace, these mobs are large in number but low on actual HP.

    That being said, cycling DoTs when nothing procs is still boring, T.T

    As for SAM, the TP cost issue can be easily fixed by alternating between single target and multi target Sen openings. Not to mention if you are past 52 the amount of Kenki you get is great. Basically, open one Sen using your AoE rotation, then open the the Setsu Sen (Snow) which is single target, then use the AoE Iaijutsu, and keep this up. It's the same GCD time but you use less TP and gain Kenki faster, Which when you reach the appropriate level can be used on the AoE Kenki skill. You can also open the other multi target Sen you didn't open with the multi target skills to gain access to the buffs but that adds another GCD to the time, but if you aren't speed running meh.
    (2)
    Last edited by Eloah; 09-12-2017 at 07:34 PM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  10. #30
    Player
    ExDecimus's Avatar
    Join Date
    Aug 2017
    Posts
    3
    Character
    Krasys Decimus
    World
    Diabolos
    Main Class
    Machinist Lv 65
    Quote Originally Posted by Ariomi View Post
    Well, Dragoon's have doom spike, then sonic thrust. Geirskogul and Nostrand are also line Aoes.




    Ahh hahhahhahhaha did you just bring up Nastrond for Dragoons? You understand that we don't use that for AoE right? And though Geirskogul can be used its on a long CD, and no ones wasting Dragonfire Dive like that. So we really just Doomspike and Sonic Thrust, because halfway through the pack we're going to run out of TP anyways.
    (1)

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