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  1. #41
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Blarp View Post
    People are so caught up on what XI did.
    Thats all you needed to say really, but totally agree.

    and for the record, WoW is not a viable point of reference on these forums.
    Funny, seeing as one of the interviews referenced WoW being one of Yoshi-p's favourite MMO's, you mean its not viable because you either haven't played it or don't like it.

    It only takes a few dungeon runs where someone gets told sorry have to wait to cycle you in... then they sit for 30-50mins waiting for the run and get really really pissed.
    This can be a problem and my guild suffered from this in WoW, but then we realised (fairly fast) that you don't need to have just one team doing this content at one time, so we made a second team, which helped when we wanted to 25 man content also as they just merged.

    Same can be done in FF14 it would make a lot more sense to take 2 LS teams to the strongholds wouldn't it ?

    Alone WoW's endgame format is bland and boring,
    I don't see this at all, granted WoW's end game is very quickly completed but its anything but boring, especially considering how Blizzard are so fast to pump out new content to keep people entertained, sure the same rinse and repeat gameplay gets boring after several years but as it does with any MMO. (yes including FF11)
    (1)
    Last edited by Jinko; 11-09-2011 at 11:08 PM.

  2. #42
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    So, Ive seen alot of people defending Instances and WoW..

    But what exactly are the Cons to Pop NMs?.. I can't think of any..
    (0)

  3. #43
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by GreyJorildyn View Post
    ITT: people who support dated MMO ideas that do not work anymore.
    FFXI was one of the few MMOs that actually allowed you to spawn NMs, how is that dated and doesn't work when many other MMOs didn't even attempt it? XI is also one of the few MMOs that allows you to actively control drop rates through certain mechanics (i.e the stagger system), so I'm curious as to how being able to pop and control drop rates is an outdated concept and doesn't work anymore o.O
    (0)

  4. #44
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jennestia View Post
    I'm curious as to how being able to pop and control drop rates is an outdated concept and doesn't work anymore o.O
    If you feel players should control spawn/drop rates, well, we can't really have a conversation then.

    Quote Originally Posted by Kiote View Post
    So, Ive seen alot of people defending Instances and WoW..

    But what exactly are the Cons to Pop NMs?.. I can't think of any..
    Think about how Pop NMs are implemented. Here's the breakdown:

    - Goal: Obtain Z item.
    - Task: 1. Farm for X pop item > 2. Kill Y mob (becomes a joke after a few times).

    Do you really want to farm the same item for hours upon hours of time, which isn't fun, to have a chance to kill Y mob, which will become a joke after you do it a few times, to have a chance at obtaining Z item you actually want?

    Coffer farming is currently the same crap but the tasks are combined as the NM drops the trigger item and the chest essentially simulates a drop rate. Ever done coffer farming in XI/XIV? It's mind-numbing as hell. It's a huge timesink that promotes 0 fun whatsoever. Not having fun while playing your MMO = dated concept.

    So let's promote new, unique events, that we can have FUN doing while PROGRESSING with our friends. Now that sounds like a really great, productive use of time for any player. Anyone asking for less from a game is a battered housewife (which many XI players asking for old content that causes them to literally struggle with are).
    (0)
    Last edited by GreyJorildyn; 11-10-2011 at 03:15 AM.
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  5. #45
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Nero View Post
    He did, thats why i asked him.
    I never said there are instances in which there are NMs that have no time limit.

    I merely said there are instances in this game that have no time limit.

    Reading comprehension. You can have this.

  6. #46
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    When you just think of how many ppl pay to play the MMO, SE kind of want to control the rate of how fast, how many desired drops are to manifest. It's true with tradable and AH-sellable items and gear but shouldn't have to apply to rare/ex weapons, items or gear. Again, we come to the rate of speed and sense of accomplishment player need to experience during a raid, a hunt or farming. If your don't have the patience, MMORPGs isn't the genre for you. Try online, multiplayer FPSs.
    In a a PvE MMO, there's the conflict and one to overturn it through dedication (yeah, it's also game time filling SEs pockets) but no one is saying you have to play as long as you do, you do it by choice. So, to all your players pointing the finger at the developers, shame on you!
    (0)


    ~'\[[_LEGACY_]]/'~
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    *Excalibur* Nation: Limsa Laminsa

  7. #47
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by GreyJorildyn View Post
    If you feel players should control spawn/drop rates, well, we can't really have a conversation then.



    Think about how Pop NMs are implemented. Here's the breakdown:

    - Goal: Obtain Z item.
    - Task: 1. Farm for X pop item > 2. Kill Y mob (becomes a joke after a few times).

    Do you really want to farm the same item for hours upon hours of time, which isn't fun, to have a chance to kill Y mob, which will become a joke after you do it a few times, to have a chance at obtaining Z item you actually want?

    Coffer farming is currently the same crap but the tasks are combined as the NM drops the trigger item and the chest essentially simulates a drop rate. Ever done coffer farming in XI/XIV? It's mind-numbing as hell. It's a huge timesink that promotes 0 fun whatsoever. Not having fun while playing your MMO = dated concept.

    So let's promote new, unique events, that we can have FUN doing while PROGRESSING with our friends. Now that sounds like a really great, productive use of time for any player. Anyone asking for less from a game is a battered housewife (which many XI players asking for old content that causes them to literally struggle with are).
    Ok Fail number 1:

    Having to Farm Pop items isn't a Con of Pop NMs because you do not have to use a Farm Pop Items system. NMs can be Popped Via Quests, Puzzles, Switches, Crafted Items, Bartered Items, and yes NM drops. There are dozens of ways to impliment manually spawn notorious monsters.

    Fail number 2:

    A lot of people Really like things like Coffer Parties. It give players something to do with there friend with the possibility of gaining great reward while advancing their character with XP and Spirit Bond. You personally may not like it, but I personally do not like instances. People have different preferences. That is why we need variety in our EG content. Not All Instance Dungeons All the TIme.

    Pop NMs would be a great way to implement Open world content and encourage people to work together without excluding people for no reason other than there isn't enough room or their class isn't optimal for this particular instance.
    (1)

  8. #48
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I approve of item pop NM's.
    (1)
    http://mercsxiv.enjin.com/home

  9. #49
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wynn View Post
    I never said there are instances in which there are NMs that have no time limit.
    If i read it again.. then obviously...

    Instances don't have to have a time limit. There are plenty of examples of that in this game, let alone other games.

    You did. The fact that you didnt mention NM's doesnt drop the current Topic which is about NM's and nothing else.

    Quote Originally Posted by Wynn View Post
    I merely said there are instances in this game that have no time limit.
    I i asked you to name me one, which you didnt. I ask you again to name me one.

    Quote Originally Posted by Wynn View Post
    Reading comprehension. You can have this.
    Socialskill you obviously need it.

    1. English is my 4th Language.
    2. Making fun of Language of other people, only shows that you dont have arguments at all.

    kthxbye
    (0)

  10. #50
    Player
    Arumat's Avatar
    Join Date
    Oct 2011
    Posts
    17
    Character
    Mysterious Man
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Honestly, anything that adds some more variety into the game is a plus. I know FFXIV isn't finished yet but I would hope that it has a nice variety of things to do that all contribute to the Endgame experience and maxing(the best for that slot for a ability or spell) out your characters gear.

    FFXI had a long time to build this up but it did have an overwhelming amount of things to do at a single time, this (correct me if I'm wrong, never played the game) compared to WoWs do this content till its replaced with this "new" content, way of doing it. All of which contributed to character growth. I can't be to far off by saying that there isn't many things that other MMOs have done (or will ever do) that isn't comparable to at least one event in FFXI, quality of implementation aside. That being said, it is probably the same for most long lived MMOs.

    As far as the negatives go, the only thing I don't want to see is a similar HNM system as FFXI. It was a very unfriendly system to even hardcore players as it was VERY time consuming and VERY unfair for non-bot/non-super hardcore(those with NO life obligations, they had no where to be, ever...) players. It needs to be one of those HNMs that you really only see shouts for, or a member of the ls asking for help. Not something that is a main event for endgame shells to fight over.
    (1)

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