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  1. #31
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Blarp View Post
    The most challenging part of FFXI was waking up at 2 a.m. to go and sit through a three hour pop window competing against multiple other LS's who bot. The really tricky part was having fun while doing it. Name me a pre-WOTG force pop NM in XI (within reason, no AV) that was more difficult than any hardmode WoW progression raid boss. People are so caught up on what XI did, that anything the developers try to do different in XIV will be shunned by that community.
    No, people are just so baffled at why FFXIV fails to do anything FFXI did right..

    and for the record, WoW is not a viable point of reference on these forums.
    (2)

  2. #32
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    ITT: people who support dated MMO ideas that do not work anymore.

    Too many of y'all need to get out there and play more than XI and WoW to see what end game can be all about. Open world content, while "something to do" is an outdated concept that fails on too many levels. It was abandoned long ago by other developers for a plethora of reasons any rational, experienced mmo player would know.

    Pop NMs? Really guys? Let's talk about the future, not the past. If we keep leading the devs to believe we want silly things like this, we're going to stifle the growth of this game and keep it in an era long past. Let's look ahead, not behind us.
    (0)
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  3. #33
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GreyJorildyn View Post
    ITT: people who support dated MMO ideas that do not work anymore.

    Too many of y'all need to get out there and play more than XI and WoW to see what end game can be all about. Open world content, while "something to do" is an outdated concept that fails on too many levels. It was abandoned long ago by other developers for a plethora of reasons any rational, experienced mmo player would know.

    Pop NMs? Really guys? Let's talk about the future, not the past. If we keep leading the devs to believe we want silly things like this, we're going to stifle the growth of this game and keep it in an era long past. Let's look ahead, not behind us.
    Instanced Dungeons where around longer then most mmos, they where found in the dungeon crawlers. MMOs where an evolution of that which gave a whole world, now mmos are slowly devolving turning into towns and instanced dungeons with large void worlds negated of content after 1 or 2 quest. People claim the dungeon finder/instances system is new but it is a fossil.

    The best thing about open world content is with the new claim system I can bring my whole linkshelll. It only takes a few dungeon runs where someone gets told sorry have to wait to cycle you in... then they sit for 30-50mins waiting for the run and get really really pissed. Or at ifrit when you do not get an exact division of 8 so people in your ls are forced to sit out and slowly cycle in. What is great about settlements. I can take 8-10-14-16-20-24 etc people into it at once and fight the boss. Honestly it simply allows for content with no restrictions.

    All those 15million or so people who only played WoW or its clones need to get out there and realize there is more then just instances. A mmo should have a variety, having only 1 type of content is horrific development. One of the reason WoW's endgame is honestly really subpar compared to most older mmos. It consist of entirely instances. Instances Dungeons and instanced raids. All with the run through kill subbosses, then main boss, raid done good job everyone. WoW has sacrificed variety in endgame for ease of access. And way too many mmo devs are following its example.

    capture what WoW did right with instances, capture what XI/EQ did right with endgame and you have a winning combination. Alone WoW's endgame format is bland and boring, and XI's is too restrictive for the 5hr a week or less playtime crowd. Needs a middle ground and have to have variety.

    All those who argue about the hardcore stuff not giving options. It is honestly shocking that they demand only 1-2 forms of content.

    Think about this:

    do you want only low man instanced raids and dungeons when you get to 50.

    Or you want instanced low, mid, high man raids and dungeons, Timed nms, force spawned nms, tiered nms, triggered NMs by specific events when you get to 50. You know different things to do everyday of the week.

    Raiding is horribly boring after you do it 4-5hrs a night 4+ times every week.
    (4)

  4. #34
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Open world NM's adds a sense of realism to the world. Everytime you see a group of adventurer's running to Vrtra you go "OHSNAP! THE LEGENDARY ____ ARE GOING TO TRY TO BEAT VRTRA!"


    It becomes significantly LESS enchanting when everyone and their mother is fighting vrtra at the same time, in their own dungeon. Both content is cool, But having truly only ONE of a mob in the world at a time makes it that much more exciting.
    (3)

  5. #35
    Player
    SmokeyTheSequel's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    217
    Character
    Smokey Asura
    World
    Cactuar
    Main Class
    Fisher Lv 90
    Maybe we should have both?? Have them drop different gear? Say "The real world boss" (open world) and the "Spirit of the dead boss" (Instance) or something to that effect. Everyone wants one or the other, why cant we just have both? We are catering to soloers and partiers, why not with NM's?
    (0)

  6. #36
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    To the person that said WoW made it so you had to visit the instance first...... You do know they did away with that and you can just Que up for the instances now right? lol

    and to the other person that said people dont just stand around the city and just que up ... lol yea we do thats all endgame is "Standing in org. que'ing for instances and getting a summon to the raid with "mass summon" I have not left org one time for anything in I dont know how long. besides when im in a instance......... even PvP is stand in org or outside org dueling while que'ing up for bg's and arenas. Main reason my sub ends on the 13th of this month ^^
    There is no reason to enjoy the world they created with Cata and afraid that FFXIV will be the same way. its very sad what MMO's have become because they see WoW as the be all of mmos, MMO's are actually going into the past not new and fresh. what do you think mmos where before we got huge worlds to explore and kill shit? yea sittin in a lobby and joining a instanced area. So all this talk about "ppl need to stop qq'ing and living in the past needs to stop because it seems people are wanting mmos to de evolve more than us so called FFXI, EQ fan boys"

    With that said I think the needs a Fair share of Open world content and Instanced and instance doesnt have to mean "Dungeons where u kill trash, or run through it liek in this game to get to a sub boss to then kill more trash and get to a main boss." could mean things like BCNM, KCNM,N. ISLE,assault, single battles like ifrit, dynamis, limbus so many things they could do besides taking the cheap way out making "wow esqe" dungeons. Open world can be but not limited to. Actual NM's that arent easy mode I mean serisously they pop faster than most trash in other games. HNM's, super rare world bosses (odin ish), maybe non instanced dungeons that changed randomly even while you were inside that had coffers, chests,nm's, harder to find crafting recipes or gathering nodes, could even be maze like i dunno anything that gives us players somethign to do, early,mid,and endgame. Biggest flaw i find in WoW is that the game is only aimed at endgame. not just endgame but the current patch.... it has no replay ability at all. soon as new patch comes out everything is out of date and no longer ran.
    (1)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  7. #37
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Blarp View Post
    The most challenging part of FFXI was waking up at 2 a.m. to go and sit through a three hour pop window competing against multiple other LS's who bot.
    lol, did you actually read the Topic?!?!?!?! You will NEVER see a LS bot a Pop Item NM.

    Yeah right.. lets go "bot" Genbu. <_<

    Quote Originally Posted by Blarp View Post
    Name me a pre-WOTG force pop NM in XI (within reason, no AV) that was more difficult than any hardmode WoW progression raid boss.
    Beside the fact that you just tried to compare 2 totally different Games, pulling WoW as a reference is the most bad thing to do. We are talking about OPEN WORLD, POP ITEM NM's, which are not compareable to an INSTANCE, since they are 2 different things in first place. Seriously the reason why "people are caught up from FFXI", is that it had a well working System. Sky and Sea were always fun and you always saw TONS of Linkshells out there. It was challenging, it was fun, you met new people, you had funtimes with your LS and by fact it keept you busy for Years.

    Its not about difficulty at all, its about the Variety we are currently missing. And Pop Items could add a lot of Variety. Im aware of the fact that not everyone likes it, but im pretty sure the majority does. Just that you "find it silly" does not mean that it is actually silly. I named Pro's and Con's for Pop Item NM's and i could add more to that List. I didnt see a Pro or Con from you yet. Go ahead and tell me.
    (2)

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Rokien View Post
    Get rid of instanced dungeons and make em open! Make those nms pop nms! Yes I can agree with this!
    Yup, this here.
    (1)

  9. #39
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Pop NMs, yes.
    POP ITEMs, no thanks.
    We don't need another inventory mess like before.
    Key items, or just conditions, so when we check the ??? or w/e this time around, we enter a "Leve" like instance for the pop NM. (no PKing from dragged mobs either, to steal ZNM like enemies.)
    (1)

  10. #40
    Player

    Join Date
    Oct 2011
    Posts
    29
    I am happy with Triggered, Forced-Pop, Tiered NMs/HNMs but please no Timed 2hr, 6hr, 12hr, 24hr or 72hr NM/HNMs. This is only an invitation to botters/hackers in open world content. Definitely will spoil a happy gaming experience. But if there is going to be Timed NMs/HNMs, then the devs do make sure that the gear drops are of less quality than those in Instanced Areas.

    This will be one way to discourage botters/hackers into spoiling FFXIV. And that's exactly what gives a level playing field. Fairness & Equality to everyone.
    (1)

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