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  1. #17
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jennestia View Post
    I'm curious as to how being able to pop and control drop rates is an outdated concept and doesn't work anymore o.O
    If you feel players should control spawn/drop rates, well, we can't really have a conversation then.

    Quote Originally Posted by Kiote View Post
    So, Ive seen alot of people defending Instances and WoW..

    But what exactly are the Cons to Pop NMs?.. I can't think of any..
    Think about how Pop NMs are implemented. Here's the breakdown:

    - Goal: Obtain Z item.
    - Task: 1. Farm for X pop item > 2. Kill Y mob (becomes a joke after a few times).

    Do you really want to farm the same item for hours upon hours of time, which isn't fun, to have a chance to kill Y mob, which will become a joke after you do it a few times, to have a chance at obtaining Z item you actually want?

    Coffer farming is currently the same crap but the tasks are combined as the NM drops the trigger item and the chest essentially simulates a drop rate. Ever done coffer farming in XI/XIV? It's mind-numbing as hell. It's a huge timesink that promotes 0 fun whatsoever. Not having fun while playing your MMO = dated concept.

    So let's promote new, unique events, that we can have FUN doing while PROGRESSING with our friends. Now that sounds like a really great, productive use of time for any player. Anyone asking for less from a game is a battered housewife (which many XI players asking for old content that causes them to literally struggle with are).
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    Last edited by GreyJorildyn; 11-10-2011 at 03:15 AM.
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