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  1. #51
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Even then, you can spawn most contested HNMs these days, which is why there's nothing wrong with a Pop system. The only requirement is doing a KSNM 99 (arena fight) against an equivillent version of the HNM and you get the pop item to pop the world spawn version.

    It's a pretty win-win situation as you're doing a lot of content that flows together, this is the one thing XI did well, whether you liked it or not due to personal reasons aside, not many MMOs flowed their content together well, for example doing missions unlocked end-game areas and doing quests or certain NMs unlocked the ability to progress further in certain dungeons to other content.

    XI's content had very long life spans and not always because of "low drops" (only Salvage had very low drop rates), because there's always someone new or returning that needed to do x content and the gear is still worthwhile, which again, is personal preference if you like or hated that system. It wasn't until Level 80+ (2010) did they embrace the "make everything prior worthless/do this till next update" system that's so popular in MMOs.

    I still yet to see the cons to allowing NM/HNM's being popped, let alone a stagger system so you can raise your chances at getting what you wanted, like Ifrit, breaking the spikes is basically the same concept as a stagger system from XI, it influences a certain aspect of the battle.

    No different.
    (0)

  2. #52
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    So, Ive seen alot of people defending Instances and WoW..

    But what exactly are the Cons to Pop NMs?.. I can't think of any..
    As I mentioned before I see very little difference in farming faction points than farming an item.

    Also we do have some kind of item pop mechanics in the game already the Ifrit Lamp requires us to farm an item does it not, it doesn't exactly pop an NM but you are required to have it if you want to open a chest.
    (0)

  3. #53
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    As I mentioned before I see very little difference in farming faction points than farming an item.

    Also we do have some kind of item pop mechanics in the game already the Ifrit Lamp requires us to farm an item does it not, it doesn't exactly pop an NM but you are required to have it if you want to open a chest.
    Faction Leves are a good example of a Pop NM but Yoshida already abandoned them even though they worked really well. But even those have unnecessary restrictions on them.

    Ifirit on the other hand is the exact opposite of a good Pop NM. Its another instance, but atleast its the good kind like a BCNM
    (1)

  4. #54
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    The difference with faction points is that while you're earning them, you're progressing doing the leves (generally speaking unless you're purposely trying to farm X faction's points). Then when you've accumulated enough you can get an "extra" quest. That's a parallel progression.

    Pop NM is a focused progression and the tasks involved are generally very tedious, time-consuming, and must be repeated as, when you can control how often you fight the mob, the drop rates usually suffer. It's purpose is to fill your time. Personally I'd rather there be a lot of dungeons I can participate in while getting exp and having a shot at rewards in the end. Give me some paths inside the instance to spice up my life a little and have a shot at different gear for various jobs. Don't give me some crappy pop NM thing that is gonna waste my life to get an item that isn't better than some crafted HQ item.
    (0)
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  5. #55
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    Its another instance, but at least its the good kind like a BCNM
    What makes it the good kind ?

    You have me slightly intrigued why one is considered good and one is considered bad, even though the concept is basically the same.

    It does seem that Yoshi-p has abandoned the faction leve bosses, maybe someone should start a thread and ask why that is, perhaps it will get the attention of a community dev.

    But yea as the post above pointed out you don't really farm faction points in so much as they are given to you, kind of like how BCNM seals where obtained as you leveled in 11.
    (0)
    Last edited by Jinko; 11-10-2011 at 10:21 AM.

  6. #56
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Honestly pop NM's are a pain but it's still better then a 24hour spawn time NM. So if there thinking about high spawn times for world NM's I think a pop item system for something like this would be alot better.

    Really tho in a pop item situation you still have alot of competetion of people trying to get the pop item NM's.

    I think a better idea would just to be more things like Ifrit, instances are the best because anyone can enter at any time and try for the drop at any time without unnecessary competition.

    I really don't want another FFXI I kinda want FFXIV to have more effective ways of doing things.
    (1)
    Last edited by Vandark; 11-10-2011 at 12:50 PM.

  7. #57
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by RedAffinity View Post
    How would you feel with the introduction of a structured NM system similar to that of ZNM's in FFXI?

    Although the farming with pictures was tedious (i'm not asking for this).

    If the gathering system was implemented in such a way that it was entertaining, would you welcome a similar system in XIV?
    I support pop NM's wholeheartedly. I've had far better experiences with pop NM's in FFXI than with ones you camp.

    Camp NM's are a time synch and an evil one at that.

    If they made NM's and HNM's force pop in FFXIV ... well, I think it'd be one of the smarter things they'd have done with the game.
    ^_^
    (1)

  8. #58
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kiote View Post
    Actually if you think about it, Instances are more Taxing as the require the Server to load multiple version of the same zone(this is why there is an total number of instance cap). The only reason they are better than the current system server side is because the zones are so big and have to be ready to load in at all times. When they transition to smaller zones it will be significantly less taxing to load one dungeon for everyone than to load a whole dungeon for each person. Instances only appear less taxing on the user end because it is the number of characters, not the number of instances, that creates client side lag.
    Actually there are things called instance servers and your character is easily loaded into them.
    (0)

  9. #59
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Get rid of instanced dungeons and make em open! Make those nms pop nms! Yes I can agree with this!
    thats what im saying, instance's are just systemmatic open world adds the element of competition. the dev team want people to not have stress playing and instances are #1 when it comes to elites then you need the best possible equip, the best setuup, the best everything or your too weak and turned down.

    they need to make more big open dungeons all we have in FFXIV are little cold de sac caves all over, example : crawlers nest, boyada tree in FFXI nice size many mobs & rooms, wide range of levels, key drops, chest, NM's all in one place easy to find a grind area if needed.
    (1)
    Last edited by indira; 11-10-2011 at 05:55 PM.

  10. #60
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    I like the idea. More content and different stuff to do equals more fun. Especially if it doesnt spawn several times a day.
    (0)

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