Quote Originally Posted by Snow_Princess View Post
The reason tokens are overused has to do with inventory bloat, we do not have enough inventory to be holding on all these different tokens. Ofc there should be a means to guarantee it, but this goes with everything, like I shouldn't be running 20+ deltascape runs because everyone lots shaft or spring, letting the rest drop to the floor.

Game does not offer enough inventory space to be holding for something like that for that long while having a high number of different ones (because you need 99)

As for the waiting thing, that is my point, I am not bothering at all because I know it takes too much time, pointless wasted time when I have more important things to do. RNG content is not content if people are not doing at all because it takes too much time.
I definitely agree said tokens should go into the currency page instead of inventory as we agreed upon in the inventory issue thread. I respectfully disagree with the remaining half of your post though. As I mentioned, having a small artificial time gate is necessary in a sub-based MMO. I dare to wager thirty dozen Lalafells with you if the drop are change such that every player are guarantee the drop that they want upon clearing said content, the same people who complain about RNG right now will be the first to raise a new thread complaining about how the game is boring and having nothing to do in-game.

This is seriously just a small grind. Besides, for players who might be busy or simply can't handle the torture by RNJesus, it's not as if there's entirely no alternative path to gear upgrade for them. There's tome gear, crafted gear and (eventually) 24-man raid gear.

Of course if you have a wonderful suggestion that can lower the grinding yet keep enough people occupied, I'm all ears.