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  1. #1
    Player
    SokiYagami's Avatar
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    Jan 2014
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    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Miste View Post
    -pretty much what I had been saying-
    Eh, while I agree to your points, I suggest you read again my entire post which you quoted. That very specific part of my post you quoted was a reply directed to Remedi who suggested that the tokens shouldn't had been put in place to begin with.

    My stance is simple. Rare stuff is fine, and I agree one should work for it, so long it's not stupidly rare just for the sake of being rare. If I'm not being clear enough, I think the current primal mount system is fine.

    Quote Originally Posted by Remedi View Post
    And that's actually good, remember we are talkiing of vanity items in the end and the value of vanity items increases only when that thing is rare
    While I can't speak for the entire playerbase, but I'm sure there are some players like me who just want the shiny stuff because we like it, not because it's rare and so we can become brag about it by afking on said item in the newest highly populated city. Aka, we don't give two shit about rarity, or rather, how some people think it should be rare just so they can brag about having it.
    (1)
    Last edited by SokiYagami; 09-01-2017 at 10:31 PM.

  2. #2
    Player Snow_Princess's Avatar
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    Sep 2016
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    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by SokiYagami View Post
    Eh, while I agree to your points, I suggest you read again my entire post which you quoted. That very specific part of my post you quoted was a reply directed to Remedi who suggested that the tokens shouldn't had been put in place to begin with.

    My stance is simple. Rare stuff is fine, and I agree one should work for it, so long it's not stupidly rare just for the sake of being rare.
    The reason tokens are overused has to do with inventory bloat, we do not have enough inventory to be holding on all these different tokens. Ofc there should be a means to guarantee it, but this goes with everything, like I shouldn't be running 20+ deltascape runs because everyone lots shaft or spring, letting the rest drop to the floor.

    Game does not offer enough inventory space to be holding for something like that for that long while having a high number of different ones (because you need 99)

    As for the waiting thing, that is my point, I am not bothering at all because I know it takes too much time, pointless wasted time when I have more important things to do. RNG content is not content if people are not doing at all because it takes too much time.
    (0)
    Last edited by Snow_Princess; 09-01-2017 at 10:14 PM.

  3. #3
    Player
    Paladinleeds's Avatar
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    Sep 2015
    Location
    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Snow_Princess View Post
    Ofc there should be a means to guarantee it, but this goes with everything, like I shouldn't be running 20+ deltascape runs because everyone lots shaft or spring, letting the rest drop to the floor.
    That's why I support a similar system for Deltascape. Perhaps a Deltascape Aether type of item/key item. Every week it resets to 0. Every run you do which doesn't get you loot, will get you a charge of Deltascape Aether (if you get loot, the Aether disperses and is removed from your inventory). When you get say 10 charges (or whatever number SE decide), it becomes tradeable for an item from the raid. You could have Aether 1.0, Aether 2.0, Aether 3.0, and Aether 4.0. Either make it an item of choosing or if that will upset people too much with the RNG being bypassed, make it so it's a random item given. But then you're not having to deal with people in PF looting and running, or DF RNG, and having to risk say 5 million runs just because RNG and players decide to screw you over non-stop.
    (1)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #4
    Player
    SokiYagami's Avatar
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    Jan 2014
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    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Snow_Princess View Post
    The reason tokens are overused has to do with inventory bloat, we do not have enough inventory to be holding on all these different tokens. Ofc there should be a means to guarantee it, but this goes with everything, like I shouldn't be running 20+ deltascape runs because everyone lots shaft or spring, letting the rest drop to the floor.

    Game does not offer enough inventory space to be holding for something like that for that long while having a high number of different ones (because you need 99)

    As for the waiting thing, that is my point, I am not bothering at all because I know it takes too much time, pointless wasted time when I have more important things to do. RNG content is not content if people are not doing at all because it takes too much time.
    I definitely agree said tokens should go into the currency page instead of inventory as we agreed upon in the inventory issue thread. I respectfully disagree with the remaining half of your post though. As I mentioned, having a small artificial time gate is necessary in a sub-based MMO. I dare to wager thirty dozen Lalafells with you if the drop are change such that every player are guarantee the drop that they want upon clearing said content, the same people who complain about RNG right now will be the first to raise a new thread complaining about how the game is boring and having nothing to do in-game.

    This is seriously just a small grind. Besides, for players who might be busy or simply can't handle the torture by RNJesus, it's not as if there's entirely no alternative path to gear upgrade for them. There's tome gear, crafted gear and (eventually) 24-man raid gear.

    Of course if you have a wonderful suggestion that can lower the grinding yet keep enough people occupied, I'm all ears.
    (0)

  5. #5
    Player Snow_Princess's Avatar
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    Sep 2016
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    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by SokiYagami View Post
    having a small artificial time gate is necessary in a sub-based MMO. I dare to wager thirty dozen Lalafells with you if the drop are change such that every player are guarantee the drop that they want upon clearing said content, the same people whocomplain about RNG right now will be the first to raise a new thread complaining about how the game is boring and having nothing to do in-game.

    This is seriously just a small grind. Besides, for players who might be busy or simply can't handle the torture by RNJesus, it's not as if there's entirely no alternative path to gear upgrade for them. There's tome gear, crafted gear and (eventually) 24-man raid gear.

    Of course if you have a wonderful suggestion that can lower the grinding yet keep enough people occupied, I'm all ears.
    No it isn't, that is basically admitting you can't make content then =/ this isn't the 1980s, come on now, things shouldn't be taking this long to do, esp when the development team said themselves it is not catered for those able to log in every day for 8+ hours at a time. You are basically saying it is a good thing people are not given enough time to do stuff in this game, and that isn't a good thing.

    Supporting an outdated system is not a way to get needed changes, I do not know if i can link it but Sequelitis - Castlevania 1 vs. Castlevania 2, @4:31 time stamp explains the issue well, not sure if i can link it here because of the cursing but ya .. this isn't 1980s anymore, no reason to time gate people so badly they can't do the content. I guess not playing at all for some is better for those that has too much time for this game.

    Quote Originally Posted by Miste View Post
    Yeah. We are.

    I mean I can manage without the 99 token option personally. I haven't ever had to buy a mount with 99 yet and I have them all, but I can see why people need the 99 token due to extremely bad RNG.

    I know someone in my static who lost over 20 rolls on one of the primal birds and had to buy with 99 tokens. 99 runs seems fair and it is an end of the line goal at least instead of possibly ending up where RNG is just being downright cruel.
    It isn't faair though it takes too much time
    “We’re not worried about the concurrent users. We look more to the daily active users and the monthly active users.”
    http://www.dualshockers.com/final-fa...ew-stormblood/

    So this drop system is an oversight and needs to be addressed
    With Final Fantasy XIV our content is set up so that you can play in short time spans, logging in a little bit of time each day. Even if you take a break from the game, you can always come back and you still have a chance to catch up to those who are on the front lines. You can play very flexibly, so we believe that kind of system is not necessary.
    (0)
    Last edited by Snow_Princess; 09-01-2017 at 11:09 PM.

  6. #6
    Player
    Vidu's Avatar
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    Jan 2014
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    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Snow_Princess View Post
    No it isn't, that is basically admitting you can't make content then =/ this isn't the 1980s, come on now, things shouldn't be taking this long to do, esp when the development team said themselves it is not catered for those able to log in every day for 8+ hours at a time. You are basically saying it is a good thing people are not given enough time to do stuff in this game, and that isn't a good thing.
    I'd call it "a necessary evil".
    You need to understand that there are people who are able and willing to play this game for several hours everyday - and thats impossible to keep them busy with fresh content all the time. Thats where the dev-team is running out of time.
    And to keep those busy they're giving those incentives to re-run fights - and as I explained thats beneficial to casuals aswell, because they're getting people for their early runs.

    This game is perfectly playable without putting in 8 hours a day because the game is perfectly playable without any of those special mounts. They are optional content for midcore/hardecore-people or even the dedictated casual (who spends 15 minutes per day on one run).
    You dont need that wolf to play the game and I'm pretty sure thats what the devs are talking about when they're saying that we dont have to put in 8 hours a day: the only time/grind-gated stuff is cosmetic. Even the relic-weapon is only cosmetic for a casual player since there are other options available that are totally fine for the casual expert-roulette.
    You can play the game without putting in 8 hours a day - you just cant have everything then. And those mounts are part of the "not meant for casuals"-content. I'm sorry if you missunderstood something there...
    (7)

  7. #7
    Player
    Nezerius's Avatar
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    Jan 2014
    Location
    Gridania
    Posts
    1,715
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Snow_Princess View Post
    No it isn't, that is basically admitting you can't make content then =/
    Any MMO dev will likely admit that they can't make content at the pace at which the playerbase of said MMO consumes it.

    Quote Originally Posted by Snow_Princess
    no reason to time gate people so badly they can't do the content. I guess not playing at all for some is better for those that has too much time for this game.
    How are they unable to do the content that can possibly drop a mount? The mount isn't the content, the primal that's fought is the content.

    Quote Originally Posted by Snow_Princess
    It isn't faair though it takes too much time
    For you.

    Quote Originally Posted by Snow_Princess
    So this drop system is an oversight and needs to be addressed
    They addressed it by allowing players to buy them with totems, with the newest ones being added to the vendor after some time.
    (2)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Snow_Princess View Post
    It isn't faair though it takes too much time
    Should relics take 1 day to finish?
    Should we put Ao Dai on the NPC because it costs too much due to rarity?
    Should tank mounts be 5 runs?

    Glamours or mounts have always been like this. Early adopters have to put more effort into obtaining them.

    The EX mounts seem like they follow their philosophy to me. They gradually increase the drop rate and it gets easier to do over time until it is easily farmable (rising ilvls, echo, then eventually unsync).
    (4)
    Last edited by Vaer; 09-01-2017 at 11:58 PM.

  9. #9
    Player
    Miste's Avatar
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    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Snow_Princess View Post
    It isn't faair though it takes too much time
    It takes time, but it is obtainable and the time it takes to obtain gets lower and lower as SE keeps nerfing it as content gets older. Everything in this game takes time, some more than others true, but they cannot have everything take no time at all otherwise people won't be playing past day one of a patch. They need some things that take a bit of time to obtain and work on. Mounts are one of the few things in this game that require that.

    Mounts, minions, and glamours, are collectables and are optional vanity items that do not need to be obtained to play the game.

    Like I said I still had time to obtain primal birds even while doing an extensive college program and still maintain A+ grades all at the same time. If you don't put the effort in to try you'll never get anything.

    So you have two options, put the effort in to try to farm when you can when they release, or wait until they nerf it and farm it then. Most people do not end up needing 99 runs to get the mount after they nerf the drop rate since the mounts end up dropping like 20% of the time. That's average 1 in 5 runs.

    As I already mentioned 99 runs seems like a lot, but if you wait until the content is older you can overgear it and get multiple clears at a very quick pace.

    For example if a fight that you overgeared later in a patch cycle took average 5 mins to clear you could get 12 clears in one hour...you could get the mount with just an hour a day within less than two weeks.
    (3)
    Last edited by Miste; 09-02-2017 at 12:13 AM.

  10. #10
    Player Snow_Princess's Avatar
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    Sep 2016
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    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Miste View Post
    It takes time, but it is obtainable and the time it takes to obtain gets lower and lower as SE keeps nerfing it as content gets older.Everything in this game takes time, some more than others true, but they cannot have everything take no time at all otherwise people won't be playing past day one of a patch. They need some things that take a bit of time to obtain and work on. Mounts are one of the few things in this game that require that.

    Mounts, minions, and glamours, are collectables and are optional vanity items that do not need to be obtained to play the game.

    Like I said I still had time to obtain primal birds even while doing an extensive college program and still maintain A+ grades all at the same time. If you don't put the effort in to try you'll never get anything.

    So you have two options, put the effort in to try to farm when you can when they release, or wait until they nerf it and farm it then. Most people do not end up needing 99 runs to get the mount after they nerf the drop rate since the mounts end up dropping like 20% of the time. That's average 1 in 5 runs.

    As I already mentioned 99 runs seems like a lot, but if you wait until the content is older you can overgear it and get multiple clears at a very quick pace.

    For example if a fight that you overgeared later in a patch cycle took average 5 mins to clear you could get 12 clears in one hour...you could get the mount with just an hour a day within less than two weeks.
    It takes an INHUMAN amount of time. After doing weeklies and other things there is no time for anything else:
    http://www.dualshockers.com/final-fa...ew-stormblood/
    “We’re not worried about the concurrent users. We look more to the daily active users and the monthly active users.”
    So it is clear they are not worried about people that support the 99 thing, it is an oversight that should get adjustments, like the mount found in expert as well. "lower drop rate then intended"
    (1)

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