Quote Originally Posted by akaneakki View Post
I'm just going to sit back and asume, but gonna take a guess you never played FF11? FF12 wasn't so bad either, never a was a huge fan of the summon's in FF13 tbh, but I know some people might have liked it.
Anyways, SMN in 14 is dot machine and a nugget like Jybril said, you don't have an actuall Primal with you. FF9 was amazing when it comes to summon story and lore wise as well, I think it was better than FFX, even tho I did and still love FF10!
SMN feels far away from being a SMN in this game. The fact I also hated how the class system turns into job system and we all see how that turned out, they screwed it up. I'm not saying I hate FF14, I still play and like it, but there is so much less Final Fantasy in this game than previous ones..
I only really saw when it was a garbage healing job which became summoner for a single ability about once every three minutes, but I'm going to assume that it changed drastically since release.

DoTs are hardly thecore of SMN right now. It's certainly a part of it, but the big deal is summoning Bahamut. Summons may have previously had a story in pre-X games, but when it came to gameplay they boiled down to a spell with an overly long animation. Obviously this is incredibly subjective, but this is the first time in a long while where it actually feels like summoning. Egis are lame and they could be axed for all I care, but Bahamut really fits the job fantasy for me.

Also saying that Egis are anywhere near WoW demons is just wrong. Egis are DoTs that are tied to a model. Lock pets actually have niches and differing uses depending on spec, encounter, and playstyle.