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  1. #1
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by FallenWings View Post
    snip
    As hard as it may be to believe, it doesn't come from a place of malice. The job I run content on most often after DRK is actually WAR. And frankly the only honest justification I have for continuing to main DRK is that I just like the job more. That being said, when I'm on WAR, I feel I am able to far more reliably and easily mitigate more damage consistently, and while finding the sweet spot for IRzerk can be a challenge, it feels good to do and master on a fight-by-fight basis. I have room to optimize and I'm rewarded for it. The job offers everything I loved about 3.0 DRK, actually (except utility). I don't have a logical reason for continuing to main DRK other than "I wanna."

    Its fair to say "grass is always greener..." but that's a two way street. For a lot of DRK mains WAR as a job is enjoying a lot of what they miss about 3.x DRK (again, sans the utility), and yet many of its players are complaining about those very things. If you don't want easy mitigation and a higher skill ceiling we'll gladly take them.

    The duality of WAR was something that a lot of people, as I recall, hailed about the job in 3.x. People praised the ability to freely make choices on the fly and the fluidity of doing so. I think more than anything in Defiance being bad, IR was just really unbalancing for the job overall. But that's a topic for another thread. The trade-offs that were inherent to the job were considered one of the neatest things about playing it.

    I'm sorry my thoughts on that job are so triggering to a lot of people, but I'm actually trying to stick my nose in a lot less lately, since apparently I'm on a bloody watchlist for some people, keeping track of what I say about WAR and how often (last time I said anything on the subject was over a week ago?). It feels weird that people actually keep tally of what I say and have preconceived notions about what opinions that I, specifically am allowed to express. I'm just one person (syz drk post good yay syz war post bad grr). Lythia's points simply got me thinking.
    (7)
    Last edited by SyzzleSpark; 08-15-2017 at 02:34 PM.

  2. #2
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    If you don't want easy mitigation and a higher skill ceiling we'll gladly take them.
    Take them, WAR is continuing to disappoint me with how mindless it has become. I don't like IR because of how 'hard' it is, I welcome that challenge. I hate it because of what it does to WAR outside of it and how it breaks my beloved Unchained.

    Outside of their numbers, WAR is just not FUN. Pressing a oGCD on virtually off cooldown and spamming a linear SE>SP>SP rotation is mind numbing.

    I'll gladly take DRKs overall toolkit. Atleast with DRK there is mana/blood management as well as the various sprinkling of Bloodspillers, Salted Earth placements and TBN to keep me active despite its single combo rotation.

    The only issue(for me) really was numbers for the most part but the class is at the very concept, fun to play and execute. That should be something to be considered in the design of a class. How fun it is to play mechanically.
    (2)