
Delirium and TBN still sucks no matter how you look at it... adjusting recast and duration only partially fixes what is wrong with them because TBN is still going to cost a huge chunk of MP and Delirium is still going to cost blood gauge...I mean the delirium change is 100% a DPS gain, how significant of a gain remains to be seen but it's literally more DPS.
The TBN change means you're more incentivized to use it now, in ALL content, since it will be easier to pop so it's not a DPS loss now. TBN can be used to cover the gaps in between cooldown usage AND supplement your cooldowns too when needed. 7 seconds is plenty of time for it to pop even when being hit by wet noodle auto attacks.
Bear in mind that PLD DPS was lowered, and WAR changes are kinda up in the air while people math things out. Right now, DRK is the only tank that is 100% being buffed no questions asked.





I wish they had given Dark Passenger and Sole Survivor a purpose against bosses, and some kind of party utility for the job.
Graphics
MSQ
Viper


Dark Changes are good, there need to be more of them. Delirium is not enough of a change on its own.
Dark passenger needs higher potency and less mana to be useful
raise bloodspiller so TBN is really dps neutral.
Lower dark arts costs by 400 mana to 2000 per cast
Then dark knight will be above/near paladin. Anything less and dark is dead for another raid.
I'm very surprised that warrior has seen so many heavy handed adjustments, I think this is the third or fourth overhual of skills in one expansion. Mean while Darks are still trying to get dark passenger to be worth while on a single target for the past 7 months.


TBN is amazing, probably the best shield in the game. It pays for itself if it breaks because you get a bloodspiller out of it. You're trading one dark arts for a big shield + bloodspiller.
Also it doesn't matter if Delirium costs blood, what? Spending blood on Delirium over Bloodspiller is already a dps gain.


Delirium is such a small gain there is really no reason for it to cost 50 Blood. Give us the 2400 mana with no cost and we are still looking at a skill which gives 1/3rd of the return of requiscat or inner release.TBN is amazing, probably the best shield in the game. It pays for itself if it breaks because you get a bloodspiller out of it. You're trading one dark arts for a big shield + bloodspiller.
Also it doesn't matter if Delirium costs blood, what? Spending blood on Delirium over Bloodspiller is already a dps gain.


That's because PLD and WAR potencies are worse across the board, so their buffs are stronger. You can't directly compare them. Delirium will be a relatively smaller gain because our base damage is already high (for a tank).


Higher sustained potency on dark knight is balanced by higher burst on the other tanks. It’s not vacuum math, we see it in practice and on paper. Increasing the 2 minute potency of delirium by about 1200 potency brings us to exactly the same potency per second we see on the others when you take into account their burst.


Well PLD got hit with a 2 - 3% nerf, and WAR's damage seems to be shuffled from their burst window to their sustained damage through naked fell cleaves, so less emphasis on their burst (especially now that it doesn't line with as many raid buffs, in fact litany and battle voice are literally useless for WARs now unless those buffs are used outside of the inner release window now.)
Divine veil <cough>TBN is amazing, probably the best shield in the game. It pays for itself if it breaks because you get a bloodspiller out of it. You're trading one dark arts for a big shield + bloodspiller.
Also it doesn't matter if Delirium costs blood, what? Spending blood on Delirium over Bloodspiller is already a dps gain.
Intervention <cough cough>
Cover <cough cough cough>
0 MP cost all of that on one class <cough cough cough cough>
Last edited by Nedkel; 01-26-2018 at 11:35 PM.


Oh yeah I forgot you could use divine veil and cover every 15 seconds, I also wasn't aware intervention was usable on self.
One is a raid defense buff that does not apply to the user, the other is a strictly worse TBN, and the last one is not a shield.
Not to say that those abilities aren't good because they are but if you're going to compare at least compare apples to apples.
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