Page 17 of 25 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 242
  1. #161
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I think easy to fulfil the summoner fantasy of be pet job by just improve the summoner and they pet what you purpose is disgard everything that summoner know to embrace a system that already been done. what I purpose is take the exist system and improve on it concept and make it better. which is a better ideal your or mine. mine is far better and keep what summoner are have and doesn't tried replace what summoner has a Job. your disgarde it. your has been done. Mine is total a new ideal and new concept that hasn't been done in ff game before yet it worth a shot.

    here the summoner fantasy is to be a pet job not to be what you want it to be

    second Dissidia been done and it doesn't fit for lore of ffxiv


    third my ideal use the lore of ffxiv not tried not use it.
    (0)
    Last edited by Savagelf; 08-14-2017 at 10:44 PM.

  2. #162
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I think pets should be removed too or at least improved on. Right now they feel so non-existent.

    I still think the concept of Demi summons is good and something they should work on because right now Demi-Bahamut doesn't feel nice to use.
    They should work around Demi summoning as a way to keep "pets" feeling relevant and as a way to fill that void of Ruin-spamming by making them more frequent and more interactable by having more abilities. More abilities within an ability.

    They can improve on it by making him stay in his place first of all to avoid any command delays, then make Wyrmwave an auto-attack.
    I'd like to see more skills than just Akh Morn, like a strong single-target attack you can command every 4-5 seconds, an AoE attack that's not as strong as Akh Morn but you can command it every 4-5 seconds, or a party buff/enemy debuff in the duration of his summon. These commands should be ogcd, too.

    I also suggest they make him possible to summon after just one Dreadwyrm Trance like in PvP so it's not punishing if you die but that would mean adjustments because it might be too powerful.

    Aside from that...I just hope we get more summons like that which we'll need to rotate around.
    (0)
    Last edited by dinnertime; 08-14-2017 at 10:57 PM.

  3. #163
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I think dinnertime that use of Dissidia won't fit summoner in ffxiv. since it total different game and the machinac of ffxiv won't fit use it here


    ffxiv is mmorpg
    where Dissidia is action rpg

    to tried transfer concept and machinac won't work here

    where I suggest approve on exsist machinac of game know that many summoner who let they summoner collect dust will glad to have it improve on. I seen no desire for SE to remove the pet in ffxiv. SE is company that use old game machinac for other game they one that use new ideal and tried push the game further. ffxiv is ffxiv. ffxiv isn't Dissidia. two different games. SE has said they like improve the summoner. I for that I for seem an improve to summoner pet or servant as it should be called.

    my question to those that want put Dissidia mechanic of yuna in do want use the machinac for other jobs too. since you love these machinac so much
    (1)

  4. #164
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    What I suggested isn't really Dissidia Yuna-style SMN. That's what the others have said.
    From what I've seen In Dissidia, Yuna's attacks all have (a portion of) Yuna's summons appear on them.
    If people asked for that alone then that's just a cosmetic change that wouldn't fix the problems about the job.

    In mine, it's literally in FFXIV already (See SMN's "Summon Bahamut" ability) and I was suggesting improvements to the system.
    (1)

  5. #165
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    my suggest too dinnertime is to improve the pet themselves as well as summoner get ride physick replace it sustain use system where pets them self change and grown stronger with the lvl summoner is. I have as my main mage character summoner it does need work yet I not will for SE throw out the summoner pet it work, I love see the added of Ramuh and Shiva. Yuna is well yuna we don't need her summons for fight game ffx yuna summons where companion and almost pets. I see this way when a summoner is get stronger they bring more of form of Prime into this erozath because they power over the Egi grown. the stronger the summoner become the more powerful her summoned Egi become. fit snuggle in lore of ffxiv
    (0)

  6. #166
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Neela View Post
    current situation with pets: not many player left who can be pissed after all by any chance... if pets stay make them and the interaction worth it else kill them... Titan is already dead since 4.0, Ruda and Ifrit have just one purpose: their specific buff skill, everything else is just like an extra DoT : /
    Titan was always died outside of solo play and the Garuda/Ifrit change was a blessing because it gives SMN a choice on what pet to use rather than just Garuda to extent DoTs, though now some people just use her to improve their own dps. People didn't leave because of pets but rather three points; 4.0 nerfs and skill reshuffle, Meta of being the weakest, and busted mechanics of the job overall. As for their damage, dps is dps regardless of source.

    But this thread and many many like it show why devs can't ever get a clear message on SMN improvements; most people posted don't want to play FFXIV's SMN but would rather tear it down and rebuild it in their own image. I've seen these exact same idea posted in 2013; make pets bigger, summons should just be nuke spells, DoTs don't make since, yada yada yada. The devs try to please everyone and end up just pissing off the SMN community they have.

    Now I'm all for people having idea on fixing FFXIV's SMN current problems but focus on that rather than burn it down and start over because it's not going to happen no matter how much you want it. SE might even take your idea and tack it on the current model in the worst possible way making the job play even more clunky than it already is.
    (2)
    Last edited by Dyvid; 08-15-2017 at 01:49 AM.

  7. #167
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dyvid View Post
    Now I'm all for people having idea on fixing FFXIV's SMN current problems but focus on that rather than burn it down and start over because it's not going to happen no matter how much you want it. SE might even take your idea and tack it on the current model in the worst possible way making the job play even more clunky than it already is.
    Exactly. If they scrapped SMN and started over, it would also alienate players who actually like SMN for what it is since its release, which would cause more outrage from the community.

    We already have people having a hissy fit because they lost one DoT.
    (1)

  8. #168
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I argee with Dyvid too. Why do you think I am posting because I don't want current system to be discarded
    (0)

  9. #169
    Player
    Komaku's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    16
    Character
    Yuyani Komaku
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by dinnertime View Post
    I'd rather have Ruin gone and replace it with Ruin III with the same low MP cost being your go-to spell while replacing it with Ruin IV only during DWT. Ruin II can stay the same.

    They should just get rid of Ruin already. It does pathetic damage. How Ruin III is designed is really nothing special to me either.
    I agree if they are going to make it so abilities change depending on what stance you're in for other classes. They could easily make it so by default when you're in Dreadwyrm trance that Ruin III replaces Ruin or as you suggested just have Ruin III by default replace Ruin and Ruin 4 only show up during Dreadwyrm trance.

    In my honest opinion though the ruin shuffle isn't the biggest problem it is the Aertherflow issue being locked out of using it till after you have exhausted Dreadwyrm trance really slows down a summoners rotation.
    (0)

  10. #170
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I been of mindset that bahamut should be lvl 100 ability for the summoner I fear they brought it out too soon.
    (0)

Page 17 of 25 FirstFirst ... 7 15 16 17 18 19 ... LastLast