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  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Airget View Post
    First, you can't just have Ruin under one umbrella, they all do different things. Ruin is designed as SMN's go to DPS, Ruin II is an instant spell, Ruin III is designed to be used during Dreadwrym Trance and Ruin IV which does share a slot with Ruin/RuinIII has a chance to proc.
    I'd rather have Ruin gone and replace it with Ruin III with the same low MP cost being your go-to spell, while replacing it with Ruin IV only during DWT. Ruin II can stay the same.

    They should just get rid of Ruin already. It does pathetic damage. How Ruin III is designed is really nothing special to me either.
    (1)

  2. #2
    Player
    Xie_Belvoule's Avatar
    Join Date
    Jun 2017
    Posts
    39
    Character
    Xie Belvoule
    World
    Faerie
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by dinnertime View Post
    I'd rather have Ruin gone and replace it with Ruin III with the same low MP cost being your go-to spell, while replacing it with Ruin IV only during DWT. Ruin II can stay the same.

    They should just get rid of Ruin already. It does pathetic damage. How Ruin III is designed is really nothing special to me either.
    This %100, combine Ruin and Ruin 3. Make ruin 4 always proc during DWT just like in pvp.
    (1)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Airget View Post
    Ruin
    Quote Originally Posted by dinnertime View Post
    Ruin
    Mentioned this in another thread:
    Ruin I : 100 Potency instant cast
    Ruin II : Change to Ruinga, 40 or 50 Potency AoE attack
    Ruin III : Lower MP cost to be used outside of DWT then change it to higher potency in DWT
    Ruin IV : Instant Cast

    Another thing I would like to see and mentioned in my Demi-Bahamut makeover is ruin causing pet skills proc. Basically a __% chance that ruin would proc a pet"s basic attack (Burning Strike, Wind Blade, Wyrmwave) into a strong attack (Meteor Strike, Slipstream, Mega-Flare).

    Another thought would be to rework Titan Egi from a tank to a defensive buff/debuff pet and replace Garuda Egi's stupid Shock wave with razor plume; a DoT attack.
    (1)
    Last edited by Dyvid; 08-11-2017 at 01:29 AM.

  4. #4
    Player
    Komaku's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    16
    Character
    Yuyani Komaku
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by dinnertime View Post
    I'd rather have Ruin gone and replace it with Ruin III with the same low MP cost being your go-to spell while replacing it with Ruin IV only during DWT. Ruin II can stay the same.

    They should just get rid of Ruin already. It does pathetic damage. How Ruin III is designed is really nothing special to me either.
    I agree if they are going to make it so abilities change depending on what stance you're in for other classes. They could easily make it so by default when you're in Dreadwyrm trance that Ruin III replaces Ruin or as you suggested just have Ruin III by default replace Ruin and Ruin 4 only show up during Dreadwyrm trance.

    In my honest opinion though the ruin shuffle isn't the biggest problem it is the Aertherflow issue being locked out of using it till after you have exhausted Dreadwyrm trance really slows down a summoners rotation.
    (0)