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  1. #1
    Player
    Silkerin's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Silke Rin
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Savagelf View Post
    I think what SE need do return to summoner be a pet job class. the dreadwyrm trance kind see to me outplace in ffxiv summoner ability
    I personally wouldn't mind for trance to "go away", and in it's place instead of trance, you get a timed stance/buff, that makes your ruin3/4s cheaper, just like trance, but instead of doing just that, it makes your egi closer to its full form and buffing it like spur, resetting enkindle cd and allowing you to either command the pet to use its final move, or the smn itself doing it, because of how bad pet response is...

    this way I think smn would move towards the more traditional smn from the series that some people want, while still retaining the way it works.
    (1)

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Silkerin View Post
    I personally wouldn't mind for trance to "go away", and in it's place instead of trance, you get a timed stance/buff, that makes your ruin3/4s cheaper, just like trance, but instead of doing just that, it makes your egi closer to its full form and buffing it like spur, resetting enkindle cd and allowing you to either command the pet to use its final move, or the smn itself doing it, because of how bad pet response is...

    this way I think smn would move towards the more traditional smn from the series that some people want, while still retaining the way it works.
    Trance is fine (keep in mind it buffs your pet too). Hell Bahamut conceptually is fine, as summoning him fits extremely well as an extension of the Trance system. The problem is the aetherflow lockouts. There's definitely some shoddy implementation too (Addle procs Wyrm Wave, button bloat cause Bahamut/Akh Morn isn't integrated into DWT/Deathflare, Contagion/Radiant Shield/Rouse exasperate the lockout issues in different ways), but everything majorly wrong with Summoner currently stems from the fact we're forced to separate our aetherflow from DWT. Yoshi-P intended for DWT to be filler in Heavensward, and the player base found a better way to use it by stacking Aetherflow and DWT. Instead of embracing how the player base was using DWT, he forced his idea of how SMN -should- work down our throats for Stormblood. And look what it's done.

    It's not worth it. It's simply not worth it, for casual and hardcore players alike, this is a badly implemented, poorly thought out system, but one that can easily be fixed. Just remove the locks. Let Summoners go wild for a patch, then tune their damage down while releasing harder to implement QoL.
    (0)

  3. #3
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Grimoire-M View Post
    everything majorly wrong with Summoner currently stems from the fact we're forced to separate our aetherflow from DWT. Yoshi-P intended for DWT to be filler in Heavensward, and the player base found a better way to use it by stacking Aetherflow and DWT. Instead of embracing how the player base was using DWT, he forced his idea of how SMN -should- work down our throats for Stormblood. And look what it's done.

    It's not worth it. It's simply not worth it, for casual and hardcore players alike, this is a badly implemented, poorly thought out system, but one that can easily be fixed. Just remove the locks. Let Summoners go wild for a patch, then tune their damage down while releasing harder to implement QoL.
    i don't think the locks are the problem because if you understand all the lockouts they simple set a part of your rota - snow explained it very well in his guide, yeah it needs a bit of understanding but actually you can reach kinda "flow" based on the lockouts. - my only personal problem which I can't find an "own" solution for is Bahamuts Move>Atk mentality thats actually the only major problem smn really have... kickin' in a deathflare with 1 sec left while jumping out of massiv aoes: hell yeah BOOM! - kickin' in an Ahk Morn with 5+ sec left while jumping out of massiv aoes: uhm... sry master maybe next time... q.q

    else all the 4.1 changes look okay to very cool for me but they still have to force Bahamut for some gym-hours... : /
    (0)

  4. #4
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I just lvl my summoner up to lvl 70 first time I feel like she a summoner. I like see them doing Demi Ifrit Demi Garuda Demi Titan, plus Demi Ramuh and Demi Shiva. I also like see them add two new Carbruncles who could be servants of Ramuh and Shiva. Diamond Carbruncle, Amethyst Carbruncles. I would like see summoner still have bane and all skill that they lose under Bahamuts\

    yes I did change my mind
    (0)
    Last edited by Savagelf; 10-05-2017 at 07:36 AM.

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