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  1. #241
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I just lvl my summoner up to lvl 70 first time I feel like she a summoner. I like see them doing Demi Ifrit Demi Garuda Demi Titan, plus Demi Ramuh and Demi Shiva. I also like see them add two new Carbruncles who could be servants of Ramuh and Shiva. Diamond Carbruncle, Amethyst Carbruncles. I would like see summoner still have bane and all skill that they lose under Bahamuts\

    yes I did change my mind
    (0)
    Last edited by Savagelf; 10-05-2017 at 07:36 AM.

  2. #242
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Grimoire-M View Post
    everything majorly wrong with Summoner currently stems from the fact we're forced to separate our aetherflow from DWT. Yoshi-P intended for DWT to be filler in Heavensward, and the player base found a better way to use it by stacking Aetherflow and DWT. Instead of embracing how the player base was using DWT, he forced his idea of how SMN -should- work down our throats for Stormblood. And look what it's done.

    It's not worth it. It's simply not worth it, for casual and hardcore players alike, this is a badly implemented, poorly thought out system, but one that can easily be fixed. Just remove the locks. Let Summoners go wild for a patch, then tune their damage down while releasing harder to implement QoL.
    i don't think the locks are the problem because if you understand all the lockouts they simple set a part of your rota - snow explained it very well in his guide, yeah it needs a bit of understanding but actually you can reach kinda "flow" based on the lockouts. - my only personal problem which I can't find an "own" solution for is Bahamuts Move>Atk mentality thats actually the only major problem smn really have... kickin' in a deathflare with 1 sec left while jumping out of massiv aoes: hell yeah BOOM! - kickin' in an Ahk Morn with 5+ sec left while jumping out of massiv aoes: uhm... sry master maybe next time... q.q

    else all the 4.1 changes look okay to very cool for me but they still have to force Bahamut for some gym-hours... : /
    (0)

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