Quote Originally Posted by Exiled_Tonberry View Post
Yet Yoshi actively talks against dpsing.
Quote Originally Posted by Elamys View Post
whereas the devs have stated multiple times that they don't want healers to be dpsing a majority of the time
I think you're misunderstanding the quote as a whole? /shrug

Quote Originally Posted by Yoshida
However we know a lot of the cutting edge players enjoy this aspect about the job and that those progressing in the raids early on use it help clear the fights. We decided to make it so that the idea was more approachable and less punishing so that if a player wants to try it

While we could take this into account, and assume a different item level in the next update which would then make it impossible to clear even with the healer DPS, we'd eliminate this type of play for highly skilled players who use communication, items, and a high level of understanding to come up with those last second clears. That would be a tough decision to make, so I still think it should be up to each party's own plans.

We didn’t like seeing healers doing entire dungeons in Cleric Stance, especially if they forget to switch back and heal!
The bolded sections emphasise where Yoshida acknowledges healer DPS and suggests that it should be a choice between the party and the healers themselves. I really can't stress this point enough.

He isn't actively talking against healers DPSing and I strongly suspect the comment about healers spending an entire dungeon in cleric stance was a reference to how SCHs quite literally could spend 80-90% of an expert roulette in cleric stance. I highly doubt that's got any relevance to 8 man content at all due to the 'entire dungeons' bit and it's definitely something that was clearly addressed in SB dungeons with both a heavy handed SCH nerf and an overall increase in incoming damage throughout SB's dungeons particularly on large pulls. I also suspect his disdain for cleric stance and any discussion about it was down to the fact that it was a bodge by a team that didn't really know how to handle healer DPS and he knew it.

This all tallies up pretty nicely with what we have right now no? O1S and O2S are both readily dooable right now with 0 healer DPS, O3S is on the cusp with a months worth of upgrades and I imagine a lucky group with 4 solid DPS and maybe a few dots from the healers should be able to get the job done in time. O4S isn't happening just yet tho, I've been pugging and helping other groups over the last couple of weeks, ~24k raid wide DPS is still a tall order for most and in my eyes the healers need to be contributing at least 1k each to get a clear at the moment. That's not a particularly hard number to hit so meh. Once this tier's 24 man raid rolls around and people are approaching iLvl 340, I suspect NeoEx's DPS check will be reasonably forgiving in the same way that A12S was opening the entire tier up to more casual groups that perhaps don't have the same level of healer DPS and optimisation on tap. Again I ask, where is the problem with this situation?

I do agree with the view that that the class team seems to be in a bit of a mess over the direction and design of healers currently. But the content itself is pretty impeccable considering what they've got to work with.