Quote Originally Posted by Elamys View Post
It's not an all or nothing thing. I'm not saying the devs want healers to never DPS, nor am I saying that healers SHOULD never DPS. They say entire dungeons in that quote, it's clear they don't want healers to DPS the entire time, but that doesn't give us an exact number. I'm not taking it out of context at all. I'm trying to keep it WITHIN the context of the original quote, which is largely a case of "well, we don't like healer DPS that much, but we accept it's a part of the game right now, but changes have/may come in the future." That's all.

I don't want them to remove healer DPS entirely unless it somehow becomes that healers have to constantly heal. I don't like standing idle.
Perhaps a better phrasing of it would be you want healer DPS to be more a reward/bonus for higher level players who are optimizing and/or outgearing content compared to something mandatory? Because that is more or less my stance. While I enjoy healing in this game, my absolute favourite times doing so is through new expansion dungeons with lower tier gear. Bardam's Mettle in full Shire hurts to heal. Even with a few upgrades, I had to work healing and DPSing through Doma. Unfortunately, those moments are few and far in between since the game centers its entire damage phases through predictable script mechanics. Honestly, the issue has long been the dev's refusal to make the game harder despite their insistence on closing the skill gap. I wish we had more options as healers or even some sort of combo system or ability to chain healing; something unique. With how easy many things have become in Stormblood though, I doubt that ever happens.