Never really take what a game developer says at face value. The community will play the game how they want to play it.
Nintendo intended Smash Bros Melee to be a casual party game. The community turned it into a glitch/tech-monster game with wave-dashing and other advanced techniques. Rocket jumping in FPS games was not intended by the developers, but became a community created technique for greater movement. Even old Mario Bros games can be played at a considerably higher level than what the developers intended.
If there is a huge DPS check that a group has to overcome, they are not going to play the way the developers intended the game to be played. They will try to win.



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