Pandaria was my favorite expansion, and the expansion where I finally got into more challenging healing (I had always mained shadow). I feel that damage, in Mists and Warlords, was not very predictable. You had plenty of times where you could plan for a big burst of damage, of course, but there was almost always something to do. Challenge Modes in Mists were some of my favorite times playing the game, and they were incredibly punishing. I never wasn't healing, except maybe on bosses. In this game, the only time there's "unexpected" damage is if a DPS stands in something and I wasn't watching him.
Here's what's interesting about Holy priest, my main healer, during MoP/WoD (but especially Mists): It could do an enormous amount of damage, more than any healer, including discipline, the DPS healer, if specced properly. It was not uncommon for me to go into LFR and be in the top 3 DPS. When we were doing our CMs (I did several sets, including 2 entire sets as priest), I went for the highest DPS I could, because holy was the weakest healer, and it was considered to basically be nerfing yourself if you went in with a holy priest instead of discipline, but the DPS I could put out really helped make a difference. My second set I did as discipline, and our clear times were noticeably slower.
I would kill to see something that demanding in this game, where DPSing as a healer is a meaningful choice, not just a byproduct of having nothing to do.
Note: I'm on a shitload of painkillers right now, so sorry if anything I'm saying doesn't make sensepercocet is amazing




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