Perhaps, but unless I'm misreading something, the OP is basing this on the assumption that Yoshida is anti healer DPS. An assumption which I don't think is quite correct. Rather I think he wants groups to be able to make the choice themselves, more hardcore teams may require it to clear turns within the first month or two, whereas casual groups that come at it further down the line won't be nearly as reliant on it.
It's pretty hard to defend the current class design of all 3 healers tho, I definitely can't argue with that. When you compare what we have here to even failed MMOs like Warhammer Online, SE's efforts here seem really rather uninspiring by comparison.
I suppose it depends on the angle you're looking at it from. If I compare myself to Elia, Fretty or indeed many of the other regular raid healers in my FC, I'm massively overcautious and healing far more than I need to be, whereas from a more casual viewpoint, It might appear that I'm pushing a ton of DPS. Also note that my DPS throughput is steered somewhat both by my co healer's desire to push our combined DPS upwards as well as my Tanks drawing a bit of a line on my enmity generation vs O4S' style cramping enmity resets with each Grand Cross =(
Raid content is always going to be a compromise and I think Omega does it pretty well given the circumstances especially after the snooze fest that was Creator. Both O3S and O4S are a great challenge at iLvl 320 and even with my team being slower than we'd like in getting our clears, I've enjoyed myself in the process.
It's going to be interesting to see how many of these issues get addressed with super savage. Not having to factor in iLvl progression is going to help the content team tune this thing much tighter imo. I'll be surprised if it's SCOB savage grade, but I'm hoping it'll at least be on par with A3S if not harder.
No offence taken whatsoever tho! Solid discussion and debate is always a good thing <3



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