Quote Originally Posted by magnanimousCynic View Post
Hell, even WoW has started to slightly embrace healer DPS by giving some damage spells they can spam at no MP loss. And you don't have to gimp your healing by 70% unlike OP's suggestion.
For what it's worth, I'd say it's less that WoW is "embracing the healer DPS meta" (have you seen how little damage their healers are actually doing during raids compared to ours?) and more that they're realizing that "standing around waiting for mana to regen" is a tremendously boring activity and that healers would also like to push their buttons as many times as mechanics allow. That's why healer DPS moves don't cost any MP - they can use them when no healing is required to mitigate some of the previous boredom that they'd have standing around doing nothing otherwise, because of mana constraints.

Their healing checks easily blow anything out of the water we've seen here, and progression numbers reflect that. The 60k DPS you're seeing from Restoration Druids is basically nothing more than keeping Moonfire and Sunfire up on the boss between healing casts. (Compared to the 1.2 million DPS seen from the highest DPS jobs...)

An MMO I've been following a fair bit, Pantheon: Rise of the Fallen has run into a bit of an issue where they're adopting the ol' "sit down to regen mana between mob pulls" nonsense, and even some of their staunchest fans are taking issue with that. Sitting passively while your group pulls the next pack and starts whaling on it is seen as a huge nuisance, healers don't exactly enjoy that sort of gameplay, and I feel like the recent changes to healer DPS abilities in Legion kinda reflect that.