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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    A simple revamp to Cleric Stance that might fix raid balancing..

    What if Cleric Stance was a baseline skill for all healers, and worked like this:

    -Cleric Stance will once again be a toggleable buff.

    -Unlike AST's stances, it cannot be enabled in combat, only DISabled. This means that the healer can begin combat with it on, but can only turn it off. Once off, we cannot enable it while in combat.

    -Baseline healer damage will be 5% of what it is now.

    -While active, Cleric stance will reduce healing potency by 75% but increase damage potency by 500%.

    This will do two things, some of which people probably won't like, but it would help the developers a great deal:

    1. It will mean that no one will ever call on healers to DPS in boss battles, ever (except maybe at the beginning for a bit of extra damage before we flip CS off to start healing.)

    2. It will mean the developers will never again have to worry about whether or not they should factor healer DPS into DPS checks.

    Now, is this a change that's better for players? Probably not, but it is way, WAAAAY better of a situation for the developers because balancing raid content has proven to be a nightmare because of how potent healer DPS is (and better balanced raid encounters technically ARE good for players as well).

    With this change, healer DPS wouldn't throw off balancing in encounters, but healers would very much still be able to solo when out on their own.
    (0)
    Last edited by RichardButte; 08-12-2017 at 08:35 AM.