At the risk of sounding incredibly snobby;
It gets kind of old seeing people with little to no savage experience (From what I can see at least, no Windup Louisoix, no Gordias/Creator mounts, no logs, nor even any normal alex/omega minions if I'm not mistaken, by all means correct me if I'm wrong) making suggestions involving sweeping changes that would effectively remove a very significant portion of the gameplay healers have in the end game.
Currently we have the choice of either pushing DPS or focusing on the heals, DPS/HPS checks and the rest of the party play a factor in this as well of course, lets not forget that this is a team game now. Irrespective of the pressure you might feel that's being placed upon you, it's still a decision that you have a very substantial say in.
What you're proposing is every bit as bad as the fictitious and oft quoted (But rarely seen) PF leader that demands 90percentile healer DPS or kick. This would entirely remove that choice from us and force your seemingly baseless and completely unfounded ideals upon everyone irrespective of if they are chasing world firsts or just wanted a break from ERPing in Limsa.
So yeah, thanks but no thanks. Yoshida's raid design team appear to have learnt a huge amount from the mistakes they made with Zurvan and Creator Savage. The only example I've seen so far of a rough mechanic being 'skippable' in SB so far is Zeno's dual tethers + pushback in Ala Mhigo. I've not seen any poor phasing whatsoever in the 8 mans tho.
Just to clarify, healer DPS was really only an 'issue' with stuff like Zurvan because of two issues, the content was marginally undertuned with DPS checks that were perhaps a little too easy. More significantly, the phases within the encounter were poorly planned out with transitions happening at fixed percentages and key gimmicks and mechanics happening late into a phase that would easily be skipped with people pulling their socks up and healers pitching in a good amount. This seemed to be a mentality unique to how SE designed encounters late into HW as it's never really been an issue elsewhere even when the content was far harder (Aka Gordias/Midas/ThordanEX).


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