Quote Originally Posted by Cynfael View Post
How about...no.

What I would like is for people to stop trying to strip power from the healer role. Those who want to do less with it will continue to idle; those who enjoy the versatility of the role will continue to do so.

As for developer issues, I think they can handle it just fine. It's a gross overstatement to claim that healer DPS alone is making raid balancing a nightmare; if anything, in most cases, it's part of what allows top progression groups to clear while below the expected minimum ilvl. If developers are so concerned about healer DPS breaking the design of a particular encounter, they can simply increase the healing requirement.
With all due respect, how exactly do you think they can accomplish that? If Black Hole into Fire III into Holy stack into White Hole is trivialized by two healers (and even adequately healed by just one), what else could the developers possibly DO to buff HPS requirements in a manner relevant to how powerful healing is in this game? Literally three hard-hitting damage moves coming out back-to-back with heavy movement requirements and it's still a joke.

I just don't really see how it's possible for something to require the full throughput of two dedicated healers short of cheese gimmicks like endless Charybdis/White Hole combos lol. Our actual healing toolkits are just too powerful, IMO.

That doesn't mean I agree with brute-forcing healers out of DPSing by drastically nerfing their damage, obviously. But I think the oft-touted solution of "just give us more stuff to heal!" is far more complex than people think.