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  1. #361
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Penthea View Post
    Lol so your logic is "if it doesn't happen in this game then it doesn't happen!" Oh my sweet summer child, how I envy your optimism.
    "Oh my sweet summer child"? Lol

    Btw my logic is "without concrete evidence we can't say one way or another, and almost nobody anti parser is bringing anything more than anecdotes and assumptions."

    Maybe you should try some optimism. It's better than all the cynical self hatred that permeates social media and modern western culture. Or you can keep being edgy Madame "One Feature Destroys Gaming Communities" without an ounce of concrete proof. Your logic seems to be "if it happened to me and a few randies on the internet it must be the standard".

    I also love the implication that implementing a parser is as much effort as designing a whole new dungeon. Though considering most are copypasta trash boss trash boss trash boss...maybe it is.
    (8)

  2. #362
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dualgunner View Post
    I also love the implication that implementing a parser is as much effort as designing a whole new dungeon. Though considering most are copypasta trash boss trash boss trash boss...maybe it is.
    I said I was done here but I think it might be useful for you to know this:

    ACT is very limited. You cannot get very detailed parsing results from it due to the nature of how it gets its information from the game (information that is designed to not be easily obtainable by third party software) and the limited information in the combat log. Compared to the information available with WoW parsers (as well as ease of use), ACT is pretty terrible.

    WoW was intentionally created with the option for players to easily use third party add-ons, so as a result almost everything that happens in the game can be easily tracked and the combat log is very detailed. FFXIV was obviously not created with third party software in mind and the combat log doesn't display absolutely everything that happens, but instead what SE decided players should know.

    If SE introduce an in-game parser they would have to increase what the combat log tracks, as well as create a system that feeds this information into a ui. Anyone playing XIV for long enough knows many relics of 1.0 remain and for all we know one of those could be something that makes introducing an in-game parser very difficult or even impossible (an argument often used for limited housing plots). Furthermore it would take a very long time to develop something as detailed as what you can get with WoW. You literally can upload logs from WoW and get detail right down to where players were standing in the fight.

    So yea introducing a parser could potentially be very complicated unless it is extremely basic. But then threads like this would get replaced by other threads asking for more detailed logs.

    And now I'm done! Have fun everyone
    (2)
    Last edited by Penthea; 08-13-2017 at 10:31 AM.

  3. #363
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    It gets enough information for FFLogs to create a near perfect replay of the events of a fight down to position on the arena. FFLogs reads all the info I need from a parser already, so as basic as ACT is I see no reason to need more.
    (7)

  4. #364
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Laurawrzz View Post
    I'm comparing community, not play styles. Sorry if I lacked clarity. It all bleeds into each other.
    Oh yeah! Tbh the community was better just because duty finder wasnt a thing. I liked you was only stuck with people on your own server and you had to know people to get shit done. That alone I miss a lot. Great days!! How long did you play the game btw? And there is other things I could list up. FFXI was just a better social game tbh.
    (0)

  5. #365
    Player
    Laurawrzz's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    35
    Character
    Astrid Paradox
    World
    Shiva
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by akaneakki View Post
    Oh yeah! Tbh the community was better just because duty finder wasnt a thing. I liked you was only stuck with people on your own server and you had to know people to get shit done. That alone I miss a lot. Great days!! How long did you play the game btw? And there is other things I could list up. FFXI was just a better social game tbh.
    Around four years for me - I started very young just before ToAU, and then left for good just after Abyssea, so about 4/5 years. How long did you play? I was a WHM main Taru on Hades

    What made FF11 work communally I think was the requirement that you had to - *gasp* - talk to people. People who you'd then spend a good few hours with. When you needed to leave, you'd have the courtesy to find a replacement for yourself, and you'd usually wait for them to arrive before you left so you didn't interrupt the flow of the PT. Without a social construction on FF14, you can run dungeons without speaking and people can disappear easily. On this game, duty finder PTs only ever seem to talk when things go wrong and people get annoyed and start mud slinging. These days for me, most of the 'heated' discussions seem to stem from comments from people staring furiously at their parsers.

    This game is just DPS obsessed and now people have 'facts and figures' to use against other people, freely available online and shared without the other player's consent, and in many cases, without the other player's knowledge. I just don't see it as healthy for a community in any shape or form to have this mentality or for the community to be condoning this as normal behaviour.
    (1)

  6. #366
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Laurawrzz View Post

    This game is just DPS obsessed and now people have 'facts and figures' to use against other people, freely available online and shared without the other player's consent, and in many cases, without the other player's knowledge. I just don't see it as healthy for a community in any shape or form to have this mentality or for the community to be condoning this as normal behaviour.
    Playing FFXI from Zilart, I saw a lot of groups break apart/reform without underperforming members/kick members flat out over many many many years. XI was not devoid of this mentality that you say plagues XIV but not XI.

    Talk to Dragoons back in the day about how much they were appreciated for their dazzling personality outside of one specific BCNM that happened to be weak to piercing damage. SMN were in a similar boat short of maybe Predator Claws in the 75 days. Talk to the slow paced exp parties that broke apart after 15 minutes when someone realised it wasn't worth 2k exp an hour to make a terrible DPS happy.

    XI did force you to talk to people, but that didn't make it devoid of DPS-centric thought processes when assembling (Or breaking them apart) teams.

    People in MMO's often like to know they're doing well-carrying their own weight.

    All of this without a parser. Maybe parsers aren't the root of the problem and it's just a scenario of dicks will be dicks.
    (6)
    Last edited by Greedalox; 08-13-2017 at 01:02 PM.

  7. #367
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Laurawrzz View Post
    These days for me, most of the 'heated' discussions seem to stem from comments from people staring furiously at their parsers.
    Started around 04 early 05 and ended it around 08. so 3-4 years. I loved ToAU, was really good, specially odin wandering around! haha. Anyways, I think you might be ''wrong'' on this one. I see where you come from since we both been playing it, right? Now, the thing about the game (your statement) is that it's all about parsing and parsing and numbers.
    The difference between a dungeon on FF14 and vs ff11 leveling is that FF11 you was stuck with a group on your own server, the combat system was a lot slower. However you did breaks on FF11, just like you did hours of merit party and then you took 10-15 min break unless you wanted to go hard. in FF14 its duty finder, you want in and out fast, just as you wanted to level up in 11. I was always hyped about JP players wanted to invite me for their groups, since they know their shit on that game, so it was all good. However, in this game it's in and out fast. The social aspect and how the game is built in ff14 doesn't ''allow'' you to be as social as FF1. This is nothing to do with parsers. Keep in mind if you google moogle xmas event giveway reddit, you will see few post about my FC doing huge giveaway and gathering hundreds of players 2 years a row for xmas. This is what the game can offer in social aspects, however in combats you just can't type mid fight and if you did you would mostlikely stand in an aoe or lose dmg, in FF11 you could which is a whole different game. So again, it's big social ''events'' outside combat in ff14 but when you actually do something you barely have time to talk, unless you are on voice chat, which many on FF11 didn't do back then.

    It's like that guy who posted earlier saying people have PF's up ''no french'' This is nothing to do about parsers, this is how some people are and these could be people without parsers. You have a anti parser guy in this thread too for being kicked for not being on shield oath as OT!!!! I bet that guy was not using a parser either. You can see these examples all day and night a parser wont make a big difference as many claim it to be, because harrasment will stil be harrasment. You pretty much blame parsers for bad lack of communication, social aspect in FF14 which it doesn't. FF14 is also a theme parked MMO where you do shit few times and that's it, while in FF11 I enjoyed doing things for the longest time while being social, since the game gave us that option to do it, FF14 not so much.
    (3)
    Last edited by akaneakki; 08-13-2017 at 01:17 PM.

  8. #368
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Alright since this thread hasn’t been about beating enrage (or improving 1,2,3 rotations) for a long-long time, and most people are tired of the merry go round discussion, let’s just say it. This is not a great thing to say, neither an enjoyable one, but it has to be said. People need to understand, they need to know what drives you lot and why you can’t let go of this subject. Why it is so important to a few hardcore players.

    This game offers some decent challenges and is generally very enjoyable. Basically everyone can easily enjoy it. Even so, a small fraction of people won’t accept the fights / challenges for what they are, they are willing to do everything in their power to become, as they personally say it, “the best players they can possibly be”. Sounds nice, unfortunately this also means “getting all the help they can get, from hardware, software, online tools and friends while doing the fights / challenges”. And really, still at first glance this might even seem like the smart and strong thing to do. Causality however, isn’t without a sense of irony though.

    The lot dying for public numbers to be shown, are using so much aids for the fights, so much help, in so many different forms, so much stuff is macro’d, automated, called-out and made as easy as possible for them, that even the hardest fights become trivial in a very short amount of time. Yes even boring to them, because of all the extra aid. The call for super savage and super extreme savage to the max arises from all of this, but it won’t gratify them. It can’t, all the aid makes them too strong, too fast, fights too trivial, the game too easy. Congratulations, with all your practices to help yourselves and each-other as much as possible, you have completely outplayed yourselves.

    And here we are, at the real issue at hand; the only thing that is left for these people, while being bored with the fights themselves but still loving the game they’ve put so much tricks into, is seeing everyone’s numbers and seeing who of them had the better aid, who had it easier, who had more luck, basically who is at the top of the number-boards for a while and fight for that, as the fights themselves aren’t interesting enough anymore, it all became too trivial.

    It is nice to beat the game so easily. To feel strong with all the aid. For a while. But nothing is without consequence. And if you ever think this is what the majority wants you are gravely mistaken; the majority doesn’t want to make the fights trivial to themselves and their friends, they do not want to contest each other instead of the fights themselves, they still want to enjoy the game for what it is and play together for fun. Without the use of so much aid that they actually outplay themselves and become too bored with fighting the game, and turn on each other, to see who’s got it more easy.

    You want to improve yourselves you say? Turn all that stuff off. Play the game again, not each other, not the ignorant community that is enjoying the fights for what they actually are. A game, a fun challenge and not a competition which requires all aid possible to make it as easy as possible to rival over the other players by any means and aid necessary, and have that shown publicly. This is not a war.
    (3)
    Last edited by eschaton; 08-13-2017 at 03:03 PM. Reason: ^_^

  9. #369
    Player
    Eylirria's Avatar
    Join Date
    Aug 2015
    Posts
    58
    Character
    Eyliria Dawnbreaker
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    (8)

  10. #370
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by eschaton View Post
    Snip
    I honestly don't know what you think a DPS meter does, but it doesn't tell you how to play the game. It gives you data, data you can use to figure out your rotation, but it's always going to be up to the player to perform it. What data does is allow you to theorycraft, and theorycrafting is superior to feelycrafting, since you'll have actual empirical data to work with rather than "this feels better."

    DPS strive to do better, and what DPS does is make numbers.
    (8)

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