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  1. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by eschaton View Post
    The reaching for straws is becoming unbelievable in this thread.

    And what a happy voting bunch these parse users are. Gosh after all these pages it's embarrassing just to read more.
    I mean. No one is forcing you to continue reading it. Just saying.

    Quote Originally Posted by Reynhart View Post
    Easy fix. Make killing the training dummy mandatory for entering the corresponding content.

    Yes, it does. It's, again, called training dummies. Instead of measuring numbers, people can measure how fast they kill it. What's best is that if you can kill it, whatever time remains, it means you do enough DPS, and you shouldn't care if people try to harass you into doing much more just because they have stupidly high standards.
    Beating on a dummy for 3 minutes and actually entering a fight--especially one that is mechanic heavy like, say, V3S or V4S--are two entirely different things. I can shoot a dummy all day long. Doesn't necessarily mean I have what it takes to consistently clear V3S or V4S. Aside from the fact that the dummies are solo exercises, and take zero consideration for party performance. A DPS's performance will vary significantly between solo and group settings, some classes more so than others (example: BRD).

    Not to mention, these dummies don't have any outgoing damage to prepare healing jobs for the healing requirements of a piece of content.

    Unless they start adding random AOE telegraphs to the SSS dummies, they're hardly an accurate representation on if someone actually has what it takes to do Savage or Extreme content. And they certainly aren't an adequate substitute for a parser or DPS meter, which is an invaluable tool for self-growth if one knows how to use it properly.

    Maintaining DPS while standing still is extremely easy. Maintaining DPS while having to dodge and have, in general, higher situational awareness is not as easy.

    Addition: Also, tired of seeing this argument about how people expect everyone to play like the Top 1% of Top Raiders. In my almost two years of playing this game, I've never encountered anyone in DF or PF that ever mandated that everyone should be 99th percentile. Most groups I'm in say nothing about overall DPS unless there are multiple wipes or multiple enrages; and usually it's "DPS is a little low," something that doesn't even require a parser to tell if you're hitting enrage consistently with the boss still at 20% or more. After doing a fight several times, one can usually tell when DPS is lacking, parser or no parser.

    I have never encountered players demanding that healers DPS (or don't DPS), or that tanks drop tank stance. Besides, judging players based on those two examples doesn't even require a parser; one can easily just watch them during a fight (or watch their status bar in the party list) and choose to say something about how "WHM isn't DPSing" or "WAR isn't dropping Defiance for Deliverance after establishing hate." Parsers aren't required for that kind of analysis.

    Quote Originally Posted by Skogli View Post
    It's not my damage, it's our damage. The group needs to work as one to raid in this game. Dps isn't all there is to down a boss, but if parser becomes a thing then it's gonna become all about those numbers.
    Correct. And, parser or no parser, the minimum Raid DPS required to successfully down a fight is still going to exist. So I'm not entirely sure what you're trying to say here. All I was saying was parsers are an excellent tool for individual growth. They are also an excellent tool for static growth when used properly. So my initial argument still stands.

    Try asking your raid group to help you improve by looking at and analyzing your preformance. Teamwork and actual interaction.
    And if my raid group knows nothing about how my job actually works? How does that help me? How can they give me job-specific advice to feed my personal growth if they have zero idea how my job actually functions? Example: when I was discussing with my static's healers some healing tactics to make healing V2S a little easier and less MP taxing on them, one of our tanks actually said "That sounds like sound advice. I don't know any of the healing jobs well enough to offer our healers any advice on how they function." Where as I do (at least with regards to AST and WHM; a lesser extent for SCH). Meanwhile, I don't have a good knowledge of the way each tank functions in SB, but both of my static tanks do. They frequently discuss tanking tactics with one another, while using parser and video data as supplements.

    You can still use parsers and communicate with your static about improving. You can still use parsers to fuel teamwork and interaction as well.
    (11)
    Last edited by HyoMinPark; 08-12-2017 at 02:46 AM. Reason: Added replies
    Sage | Astrologian | Dancer

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