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  1. #11
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by missybee View Post
    You say that, but if anyone actually says something like that it's an easy temp ban at least (assuming they get reported, which they should).

    Again, anecdotes, but I've literally had ONE person in the entirety of my playtime tell me I was doing poor DPS, and a) I was dead, and b) I was also parsing and saw that I was not.Obviously, your mileage may vary...but again, parsing isn't the enemy. People who are a-holes are the enemy.
    You can tell if someone is low dps without parsers but it requires a bit of a skill gap. Basically when you run DFs enough and the same one over and over, you learn what 2500 dps looks like, what 2000 dps looks like, and how slow it can be under that. You compare that (knowing how fast monsters should be dying) and put it next to the argo meter in game and you know who the issue is. Sometimes, well I actually stopped altogether because how people respond. Once I told i270 dps (during HW this was max) thier dps was low and I got the same thing "I was never told" I said it was easy to tell because things where dying way slow and you did not keep heavy thrust on. The reply to that was "it does not matter it is only expert my damage is fine" So this is why you most likely no one told you because the people that do know, fear backlash like this and give up saying anything. So even when I meet that whm that does zero DPS (literally zero dps, no assize) I say nothing. I may say a little bit if it cause a wipe like "hey swiftcast holy would do wonders to help heal less and help damage migration" but past that, I gave up trying to "help" people in random dfs, I do not need the stress of backlash armed with "you do not pay for my sub" and "it is only xxx, it is not savage it does not matter"

    Also there is a much higher chance you never ran into someone that is aware what is going on, from what I seen, and my understanding, people either do not have the skill, or simply do not care.

    Quote Originally Posted by TankHunter678 View Post
    When it comes to casual content they are only really used for fights that are intended to be somewhat difficult on release. Big example being Final Steps of Faith Nidhogg on release. However those fights are generally intended to be one and done. Once you beat the DPS check, which is often times balanced such that if you can do the mechanics of the fight and half decently play your class then you are going to pass, then that is it. You are basically home free to finish off what is after the DPS check phase. Keep doing mechanics properly and you will eventually clear. Once again, the example being Nidhogg.

    In general when it comes to casual content enrage timers are very lax, long, and tend to be attached to a specific phase that once beaten will not be an issue for the rest of the fight. O3N for instance has a ~15 minute enrage timer on it that will only ever be hit if the group messes up too many times on mechanics and there are way too many deaths. In other words, when people are slowly learning the fight. I have only ever seen that enrage once.
    I never time the fights but I seen 2 lb3s and a lb 1 on that. I do not know what enrage does on that but it just seemed it kept speeding up the mechanic and wasn't a big deal to me.

    I still have an issue making this game that way. You can't make a game so easy you can pass it hitting 1,1,1,1,1,1,1,1 only for these players meet experienced ones and no one can beat something like final steps because there is too many people that do not know what to do, frustrating the experience ones, when someone does not listen why spamming blizzard III is bad. It just leaves everyone bitter at each other because the ice mage feels they shouldn't be told want to do, or follow something different, and may not even understand what a DPS check is. So really they should keep DPS checks out of casual content or give a paser. Again going with my story above, that is why people get up so high and not knowing how to play, because it is too easy to get up to that point, and leads to confusion and frustration when they got something like niddy saying "git gud"

    In the end i think it i best for things to slowly ge3t more difficult as someone climbs in endgame, while it is unable to be carried. (or increasing the difficulty to be carried) so they actually learn because they have to.
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    Last edited by Snow_Princess; 08-10-2017 at 06:08 AM.