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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Cherub View Post
    Implement a parser so people can clearly see, they are dragging down other people, they need to improve.
    The problem is that most of the time they don't care at all about that to begin with, a parser will not magically make ppl become better, they need to want to and that is regardless of parsers, everytime a friend of mine starts the game he asks me where they can learn rotations and stats of the job they want to play.
    Parsers are tools but if the behaviors are flawed they won't help to make things better at all
    (2)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Parsers are useless.

    Let's say you have one, and you do your rotation. But when you see your number, you're clearly lacking...then what ?
    Is the parser telling you where you lack ? When you lack ? What you did wrong ? No. It just show you number, and you have to deal with it.

    If you don't care about improving, you won't really analyze what you did wrong, and how you can improve. And if you care, you won't need a parser to talk with others who master your job, ask them for advice, look at guides, and train with the proper dummy.
    (1)

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reynhart View Post
    Parsers are useless.
    A lot of tools are useless without proper education on how to use them. But they're still good tools nonetheless.

    Even if we were to accept the parser as useless, I would still like quantified data of performance rather than having to make assumptions that maybe I'm kind of pulling my weight possibly in my group. I know that's not everyone but I never claimed it was--this is simply my reason for wanting a parser.
    (8)

  4. #4
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Reynhart View Post
    Parsers are useless.
    Let's say you have one, and you do your rotation. But when you see your number, you're clearly lacking...then what
    So that's when you try different rotations at the time or hold cds etc for another time to see if it increased your dps or not. Can't people stop pretend its a magical boost for your dps?It's a tool to HELP you, which means it will let you know if you do bad or good, then you need to see on your own what works best for you. If it increases those numbers, means you did better.
    You are pretty much saying that if I give you a screwdriver you gonna start using it as a hammer.... It's how you are educated or teached how to use them. Anyone who uses a parser, well most know how it truely works.
    Quote Originally Posted by Dualgunner View Post
    A lot of tools are useless without proper education on how to use them. But they're still good tools nonetheless.
    Pretty much this.

    Quote Originally Posted by MyaValentine View Post
    I don't want to derail the threat on this topic and also I don't think it's "immoral" but I do not agree with the use of mechanic triggers that's cheating on every right of the word, .
    So you are cheating and your friends, because someone calls out the mechanic for you all? Okay gotcha.
    (4)
    Last edited by akaneakki; 08-10-2017 at 11:20 PM.

  5. #5
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by akaneakki View Post
    So you are cheating and your friends, because someone calls out the mechanic for you all? Okay gotcha.
    It's a very different thing to have players paying attention to the fight and then calling out what's happening based on that and have an external program automate that process for you...
    (1)

  6. #6
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by akaneakki View Post
    So you are cheating and your friends, because someone calls out the mechanic for you all? Okay gotcha.
    In creator our WAR had a trigger that could call the Random patterns for A11s one second before visual cues. That's a whole extra second for position adjustments. Like.... How can you hold a high ground over something that's cheating so blatantly?

    If my static had someone who could make call outs like that without a trigger, he or she would be a precog and have their own Lifetime movie network special.

    But again, again so long as SE doesn't add an in game parser, It's something that the community has to deal with in order to keep having a second hand parser from PC players.
    (3)
    Last edited by Rawrz; 08-11-2017 at 12:24 AM.

  7. #7
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Rawrz View Post
    In creator our WAR had a trigger that could call the Random patterns for A11s one second before visual cues. That's a whole extra second for position adjustments. Like.... How can you hold a high ground over something that's cheating so blatantly? .
    I get what you are saying, however, many and I know very very many doesn't even use act triggers. I know a few just so they could optimize the dps, but then again, there are just a few who does. Is it really needed? No? If people want to use it, go ahead use it, doesn't bother me at all. A bad player could use this trigger and still be bad. It's how it's used not what it does.. It's not a magical thing to make you great, so stop acting like it does miracles.

    Quote Originally Posted by Taika View Post
    It's a very different thing to have players paying attention to the fight and then calling out what's happening based on that and have an external program automate that process for you...
    Like I quoted the other guy, I get what you both are saying, however, when I've helped people I call out shit as a MELEE!!!! before shit even happens way before and you know how tight it is for melees compare to let's say tanks or healers. And the most funny part is that those who even get called out their mechanics will still fail. If a player had these triggers and they could use them, so lets say they did.... now the thing calls it out, what happens? They can still fail, because even if they are told they still will fail. Just like many players wil stil fail to improve if a parser would happen, because in fact many doesn't want to improve, so a tool wouldn't even force them to do so. For those who want to improve it's a great tool. Again tho, why is this even a topic about triggers? Nobody asked for that shit, people asking for tools to help them improve.

    And I disagree strongly againts who says ps4 players can be worse than pc players. I've seen many great ps4 players over pc players.. they just happened to have a friend or two in the group who parser them to let them know if they improved or not. But I would still love a parser for ps4. If it happens, just imagine all the bad players who told people are bad, but find out they are actually so bad themselves?
    (3)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rawrz View Post
    In creator our WAR had a trigger that could call the Random patterns for A11s one second before visual cues. That's a whole extra second for position adjustments. Like.... How can you hold a high ground over something that's cheating so blatantly?

    If my static had someone who could make call outs like that without a trigger, he or she would be a precog and have their own Lifetime movie network special.

    But again, again so long as SE doesn't add an in game parser, It's something that the community has to deal with in order to keep having a second hand parser from PC players.
    And? This isn't a PvP environment. If someone wants to use automated call outs for things like A11S, who cares? Believe me, that one second difference only benefits people who already know how to do the mechanics. Triggers are more often something people use afterwards just to ease the weekly grind.

    Quote Originally Posted by DPZ2 View Post
    I wish this sort of attitude would die a quick and dirty death. It isn't true, it has never been true, and it is serves as an excuse for toxic behavior.

    Nothing personal, I just hate the 'faceroll' attitude of a number of posters on these forums.
    You couldn't literally smash your face onto the keyboard, no. However, this game is incredibly easy for the most part, especially when played as intended. There's a reason tanks pull ten mobs at a time and everyone insists on healer DPS. If I did only three mobs at a time, I honestly wouldn't need a healer. Just bring a Red Mage and we're golden.
    (7)
    Last edited by Bourne_Endeavor; 08-11-2017 at 06:52 AM.

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Remedi View Post
    Even better a parser that tells you how much you are close to the average of your job
    Question. what is the average of a job? there's no way at all a parser or any system could ever tell you that..

    there's far to many variables... stats, gear, I level, (2 people can be the same I level but have very different gear.) I might be 315 with a 320 weapon and low tier right side. you might be 315 with a 300 weapon but higher right side stuff. that's gonna cause a pretty big difference in our results.

    then there's party compositions... that also makes a pretty big difference in what numbers you can reach.... having a sch and ast, ninja and drg in your party can push your dps up a hell of a lot more than say 2 whms a mnk and a summoner....

    then there's other variables like material food, pots, hell even fight strategy and boss placement can have a huge impact on your dps... it is impossible for a parser to give you an average that you should be capable of doing...

    This is where SSS shines. because it eliminates every single variable. except you. it says here's what you should be capable of dps wise at whatever level that dummy is set to... if you can beat it then you have the potential to take on the content and win. if you cant you need to up your game unless you expect to be carried.

    Quote Originally Posted by Greedalox View Post
    Funnily enough, it's that mindset that will end up getting you hit by the most daunting fight mechanic of all- the enrage. DPS AND mechanics are vital, not one priority over another. They work hand in hand and in conjunction.
    Mechanics always come first to dps. while it's true that if you're dps isn't up to snuff you'll hit that enrage timer and fail.
    its also true that if you don't learn the mechanics you'll not even make it far enough to see the enrage at all.

    Quote Originally Posted by HyoMinPark View Post
    Unless they start adding random AOE telegraphs to the SSS dummies, they're hardly an accurate representation on if someone actually has what it takes to do Savage or Extreme content. And they certainly aren't an adequate substitute for a parser or DPS meter, which is an invaluable tool for self-growth if one knows how to use it properly. .
    I think people look at the dummies wrong. the dummies don't tell you if you have what it takes to actually clear a savage or extreme fight. what they tell you is whether you at least have the potential to clear that fight before you even try. if you can't beat a dummy with 100% uptime there is no way at all you're going to be able to do enough dps to clear the actual fight without getting carried by the rest of the party..

    they're an entry point basically. not a decree that you can clear it
    (1)

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Dzian View Post
    I think people look at the dummies wrong. the dummies don't tell you if you have what it takes to actually clear a savage or extreme fight. what they tell you is whether you at least have the potential to clear that fight before you even try. if you can't beat a dummy with 100% uptime there is no way at all you're going to be able to do enough dps to clear the actual fight without getting carried by the rest of the party..

    they're an entry point basically. not a decree that you can clear it
    Which is exactly what I was saying, compared to the poster that I was responding to, who was insinuating that SSS is an accurate substitute for something like a parser or DPS meter. They were basically saying that we don't need DPS meters to know our own personal damage because the SSS dummies provide just that, where as they do not.

    Quote Originally Posted by Reynhart View Post
    Yes, it does. It's, again, called training dummies. Instead of measuring numbers, people can measure how fast they kill it. What's best is that if you can kill it, whatever time remains, it means you do enough DPS, and you shouldn't care if people try to harass you into doing much more just because they have stupidly high standards.
    And just because you can clear a dummy with 100% uptime doesn't mean that you can clear the content with 100% uptime, or even the DPS you had when you cleared the dummy. There's a lot more that goes into clearing than just your damage per second. Like others have said, clearing savage is a balance act between executing mechanics and pushing out as much DPS as you possibly can. Which is why my argument about how SSS dummies are not an accurate representation of the fight still stands.

    And to answer the last part of his quote: why would you settle for just enough DPS to clear the dummy? Why would you not want to push yourself to improve and push out more? I don't understand the mindset some have where they're fine with having "just enough" DPS or "just enough" skill to clear something. Why not push yourself to get even better? Where is the will for self-improvement?
    (4)
    Sage | Astrologian | Dancer

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