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  1. #1
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Snow_Princess View Post
    Makes no sense to me:


    So no, I do not think he is completely understanding what a glam log is. Also wow does it fine... so.....
    FFXIV is built on the horribadly coded original game that very few people liked and it was thrown together by many outsourced companies. They used the same engine and base code for the active game servers to talk to the character information servers.They've mentioned before that this means while you're walking around the server is constantly sending information back and forth between these servers for very little reason other than it was originally designed like that. Our characters entire inventory, currency status, quest status, timers and other unique data is being thrown back and forth the entire time you're logged in. It's like a beautiful city built on a very poorly tamped foundation. They COULD scrap it and redo the coding from the ground up, but that's what they tried to avoid when they did 2.0. Salvage what they could and make it into a game people wanted to play without just starting from nothing.
    this is not an argument for or against your ideas. This is the reason they keep talking about bandwidth and servers. It's a limitation they're constantly working around due to the games origins.
    (0)

  2. #2
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Krotoan View Post
    FFXIV is built on the horribadly coded original game that very few people liked and it was thrown together by many outsourced companies. They used the same engine and base code for the active game servers to talk to the character information servers.They've mentioned before that this means while you're walking around the server is constantly sending information back and forth between these servers for very little reason other than it was originally designed like that. Our characters entire inventory, currency status,quest status, timers and other unique data is being thrown back and forth the entire time you're logged in. It's like a beautiful city built on a very poorly tamped foundation. They COULD scrap it and redo the coding from the ground up, but that's what they tried to avoid when they did 2.0. Salvage what they could and make it into a game people wanted to play without just starting from nothing.
    this is not an argument for or against your ideas. This is the reason they keep talking about bandwidth and servers. It's a limitation they're constantly working around due to the games origins.
    Stop being cheap then and fix the issue???? it is only going to get worse and worse and harder fix and more costly to fix the more they prolong this, they can't expect 5.0 + to be made while still doing that do they?!!?!?!?!?

    I know it wasn't but it didn't make sense to me, it is really illogical to set it up that way. So sick of hearing the cut corner excuse, fix it already! While we are on loading issues, why does it take years for GM mail to load(sometimes fail to show anything, need exit the support center menu completely and try again, if you click on one letter and hit reply, you have to exit the system completely again otherwise you are spammed with failed to send, along with moogle mail being slow af. Why is the game like this? Again it feels like the servers are from the 1970s when you deal with stuff like this, and all the errors you get when trying to multitask (joining a pt while crafting, or cannot do x because you need to exit some menu.
    (4)
    Last edited by Snow_Princess; 08-10-2017 at 02:39 AM.

  3. #3
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Krotoan View Post
    snip
    It might be built on a horrible base but at some point the amount of time and frustration of trying to build more stuff on top of it out weighs the perceived savings. They also don't have to change everything at once. Take glamour for the sake of argument. They could build a glamour table for each character store each piece of gear you obtain in it. When you cast glamour on your gear it goes to the database to build the list of items you can select from. The retainer could be handled in a similar way since it is a limited availability interface. As the database could be shared across servers it can handle the locking and record management removing the need for passing locks around between servers. This would allow SE to also change over the regular inventory. My guess is there is common code handling the inter-server communications you describe so would be a logical place to switch over. However as I said previously I don't think SE will really do anything unless they see it affecting their revenue.
    (0)

  4. #4
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Claviusnex View Post
    It might be built on a horrible base but at some point the amount of time and frustration of trying to build more stuff on top of it out weighs the perceived savings.
    Which is why the general mentality seems to be "Don't do anything that will cause us to encounter that frustration. Add new content that allows us to operate in a business-as-usual manner and forego system changes that amplify or magnify the problems."

    The inventory increase with SB was probably the first major thing I believe they did where they had to confront this, and it seems that was more of a "We're within acceptable limits for performance. Let's see if we can increase it further without hitting the redline." rather than a major change.
    (2)

  5. #5
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dark-Saviour View Post
    Which is why the general mentality seems to be "Don't do anything that will cause us to encounter that frustration. Add new content that allows us to operate in a business-as-usual manner and forego system changes that amplify or magnify the problems."

    The inventory increase with SB was probably the first major thing I believe they did where they had to confront this, and it seems that was more of a "We're within acceptable limits for performance. Let's see if we can increase it further without hitting the redline." rather than a major change.
    But what I was getting at is eventually, if they're not already past it, it gets to the point SE can't do anything without hitting the limitations and waste resources trying to work around it. In the end that takes more work than sitting down and figuring out how to fix the underlying architecture.
    (4)