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Thread: MCH buffs!

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  1. #11
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by photometrik View Post
    If this is the case, then what is the actual point of Cooldown? Based on how much heat it dissipates, I figured it was meant to maintain between 50 to 100 heat in order to keep Heated Split, Slug, and Clean Shots rolling for higher potency over longer periods of time. I mean, if you are suggesting that you use it during Overheat only, wouldn't that completely ignore its intended function? I'm not trying to be snippy, I'm just honestly confused with these changes right now and it's rather frustrating because MCH seems to be moving well away from what I thought it was supposed to be (and what I was actually starting to enjoy).
    I was corrected and that you can overheat before WF since you'll still be able to weave the two ticks you need to get to OH without wasting a GCD. But as a heat management tool? Cooldown is finished. Heat management is rather finished as well. MCH will probably never need to manage heat again.

    But it does make me wonder what in the world our AoE is going to be. FT WILL OH you halfway into it's duration. It takes way too dang long to get to OH normally so it's hard to snapshot it for it's 10 seconds. And you can't do 9 seconds of FT in (for example) V3S anymore for the extra aoe potency because you'll end up just OHing yourself and throwing your CD's out of sync. I just don't get it. What happened to 4.0 MCH.
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    Last edited by Elnidfse; 08-08-2017 at 02:40 PM.