Page 1 of 15 1 2 3 11 ... LastLast
Results 1 to 10 of 149

Thread: MCH buffs!

Hybrid View

  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    MCH buffs!

    Hot Shot: Effect duration increased from 30 to 60 seconds.

    Gauss Barrel: Damage increase when overheated changed from 10% to 20%.
    Recast time reduced from 10 to 2 seconds.

    Dismantle: Recast time reduced from 90 to 60 seconds.

    Flamethrower: Increase to Heat Gauge during use changed from 10 to 20.

    http://na.finalfantasyxiv.com/lodest...a3edcf44f0d489

    My take: YES on hot shot. It's a PITA to have to weave it in and I get so involved in the rotation I occasionally let it drop.

    And the new overheat change just made overheating something you'll actually want to do regularly, maybe even as often as possible!
    (2)
    Last edited by RichardButte; 08-08-2017 at 01:25 PM.

  2. #2
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Yes now MCH is even more easier than it's ever been:

    Overheat every wildfire.
    Use FT to push you into that overheat every WF.
    Apply hotshot before every WF.

    I was hoping for a dismantle buff (given that it was weaker than reprisal and not on par with BRD defensive utility) but this is just silly.

    Still at least it lays to rest the question "should I overheat" I suppose. Since now the answer to that question is "yes, you dummy".
    (2)
    Last edited by Elnidfse; 08-08-2017 at 01:41 PM.

  3. #3
    Player
    Idolon's Avatar
    Join Date
    Sep 2015
    Posts
    59
    Character
    Rinh Maimhov
    World
    Faerie
    Main Class
    Dancer Lv 100
    As much as I'm glad this clarified the purpose of overheating, it doesn't look like it will do anything to fix the monotony that is the 50 seconds between Wildfires. Heat will still build so slowly that you'll only be able to use Cooldown once between Wildfires. This at least gives a skilled MCH something to optimize, but I want a job that's interesting most of the time instead of 1/6 of it.
    (1)

  4. #4
    Player
    pikster's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Horatio Cornwhole
    World
    Omega
    Main Class
    Marauder Lv 70
    Barrel stabilizer sits nicely in to use right after. So you will spend pretty much all your time 50+ heat surely.
    (0)

  5. #5
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Actually you won't even use cooldown once between wildfires. If you overheat every wildfire you'll never cooldown outside of them ever again unless something in that fight goes seriously wrong.
    (1)

  6. #6
    Player
    Alvuru's Avatar
    Join Date
    Jul 2017
    Posts
    9
    Character
    Alvy Izuna
    World
    Exodus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elnidfse View Post
    Actually you won't even use cooldown once between wildfires. If you overheat every wildfire you'll never cooldown outside of them ever again unless something in that fight goes seriously wrong.
    Not necessarily because FT now gives 20 heat, fitting a CD in is possible now, since you usually end up around 75-80 heat after CDing and the FT tick being weaved between GCDs will allow you to overheat on time with wildfire.

    Quote Originally Posted by Yorha View Post
    So does that also mean the downtime after overheat is 2 seconds instead of 10?
    Lock out is still 10 seconds, recast is only for if you remove the barrel and reapply it.
    (0)

  7. #7
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Alvuru View Post
    Not necessarily because FT now gives 20 heat, fitting a CD in is possible now, since you usually end up around 75-80 heat after CDing and the FT tick being weaved between GCDs will allow you to overheat on time with wildfire.
    Fair enough point.

    Quote Originally Posted by briarth0rn View Post
    None of these changes are bad, but I'm skeptical as to whether or not this'll make Machinist as desirable as Bard. Since Machinist has a lot less utility, it should be off-set by doing more damage, and I'm not sure if this'll put them ahead.

    I'm not complaining, but I do think it'll still need more.
    I think it's pretty alright. Unless my idiot math is incorrect the changes to wildfire alone is slightly over 200 potency. Which is pretty okay. This doesn't factor in the free cooldown you get to use or the GCD you can now throw out since hotshot doesn't have to be refreshed every 30 which itself is at a minimum a 80 potency and a 40 potency increase respectively. Change to dismantle makes it as good as reprisal so there's that. But it being made better means the sheer damage reduction is alright in comparison to BRD.
    (0)
    Last edited by Elnidfse; 08-08-2017 at 02:33 PM.

  8. #8
    Player
    Zayedan's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Legend Ex
    World
    Cerberus
    Main Class
    Summoner Lv 70

    MCH's kinda broken now

    Seen a MCH do over 4k dps in o1s and o2s which is insane for a "Utility" class
    (0)

  9. #9
    Player
    photometrik's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    X'kireh Tsunhe
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Elnidfse View Post
    Actually you won't even use cooldown once between wildfires. If you overheat every wildfire you'll never cooldown outside of them ever again unless something in that fight goes seriously wrong.
    If this is the case, then what is the actual point of Cooldown? Based on how much heat it dissipates, I figured it was meant to maintain between 50 to 100 heat in order to keep Heated Split, Slug, and Clean Shots rolling for higher potency over longer periods of time. I mean, if you are suggesting that you use it during Overheat only, wouldn't that completely ignore its intended function? I'm not trying to be snippy, I'm just honestly confused with these changes right now and it's rather frustrating because MCH seems to be moving well away from what I thought it was supposed to be (and what I was actually starting to enjoy).
    (0)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by photometrik View Post
    If this is the case, then what is the actual point of Cooldown? Based on how much heat it dissipates, I figured it was meant to maintain between 50 to 100 heat in order to keep Heated Split, Slug, and Clean Shots rolling for higher potency over longer periods of time.
    This is my issue with them not reverting the heat gain to 10 as well. Cooldown feels like it has less relevance in a MCH's tool kit with how little heat we generate. They should be aiming for MCH to not be overly punishing with overheating improperly (lowering BS' cooldown and lowering the damage loss from said overheat), not making it harder to accidentally overheat and invalidate one of their gameplay elements.
    (1)
    ____________________

Page 1 of 15 1 2 3 11 ... LastLast