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Thread: MCH buffs!

  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    MCH buffs!

    Hot Shot: Effect duration increased from 30 to 60 seconds.

    Gauss Barrel: Damage increase when overheated changed from 10% to 20%.
    Recast time reduced from 10 to 2 seconds.

    Dismantle: Recast time reduced from 90 to 60 seconds.

    Flamethrower: Increase to Heat Gauge during use changed from 10 to 20.

    http://na.finalfantasyxiv.com/lodest...a3edcf44f0d489

    My take: YES on hot shot. It's a PITA to have to weave it in and I get so involved in the rotation I occasionally let it drop.

    And the new overheat change just made overheating something you'll actually want to do regularly, maybe even as often as possible!
    (2)
    Last edited by RichardButte; 08-08-2017 at 01:25 PM.

  2. #2
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Yes now MCH is even more easier than it's ever been:

    Overheat every wildfire.
    Use FT to push you into that overheat every WF.
    Apply hotshot before every WF.

    I was hoping for a dismantle buff (given that it was weaker than reprisal and not on par with BRD defensive utility) but this is just silly.

    Still at least it lays to rest the question "should I overheat" I suppose. Since now the answer to that question is "yes, you dummy".
    (2)
    Last edited by Elnidfse; 08-08-2017 at 01:41 PM.

  3. #3
    Player
    Idolon's Avatar
    Join Date
    Sep 2015
    Posts
    59
    Character
    Rinh Maimhov
    World
    Faerie
    Main Class
    Dancer Lv 100
    As much as I'm glad this clarified the purpose of overheating, it doesn't look like it will do anything to fix the monotony that is the 50 seconds between Wildfires. Heat will still build so slowly that you'll only be able to use Cooldown once between Wildfires. This at least gives a skilled MCH something to optimize, but I want a job that's interesting most of the time instead of 1/6 of it.
    (1)

  4. #4
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Actually you won't even use cooldown once between wildfires. If you overheat every wildfire you'll never cooldown outside of them ever again unless something in that fight goes seriously wrong.
    (1)

  5. #5
    Player
    pikster's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Horatio Cornwhole
    World
    Omega
    Main Class
    Marauder Lv 70
    Barrel stabilizer sits nicely in to use right after. So you will spend pretty much all your time 50+ heat surely.
    (0)

  6. #6
    Player
    Yorha's Avatar
    Join Date
    Jan 2017
    Posts
    43
    Character
    Eva Roux
    World
    Gilgamesh
    Main Class
    Machinist Lv 80
    So does that also mean the downtime after overheat is 2 seconds instead of 10?
    (0)

  7. #7
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I would rather they'd have returned the heat generation to 10 per shot and left Flamethrower as is, personally.
    (0)

  8. #8
    Player
    Clink's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    29
    Character
    Clink Stryphart
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Gotta admit I'm probably gonna be taking MCH up next. The buffs look excellent.
    (1)

  9. #9
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    I already talked about my feelings about the job in this post here

    I was kind of hoping it'd get some of it's nuances back that lend to interesting complexity that I could enjoy. 4.06 MCH appears to be the furthest away from HW MCH that we could ever reach, never you mind the cast times. Not to be a negative nancy, but the job I fell in love with no longer exhibits the qualities it had when I fell in love with it.

    Realistically, I don't know if I want to play the job anymore.
    (5)

  10. #10
    Player
    Alvuru's Avatar
    Join Date
    Jul 2017
    Posts
    9
    Character
    Alvy Izuna
    World
    Exodus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elnidfse View Post
    Actually you won't even use cooldown once between wildfires. If you overheat every wildfire you'll never cooldown outside of them ever again unless something in that fight goes seriously wrong.
    Not necessarily because FT now gives 20 heat, fitting a CD in is possible now, since you usually end up around 75-80 heat after CDing and the FT tick being weaved between GCDs will allow you to overheat on time with wildfire.

    Quote Originally Posted by Yorha View Post
    So does that also mean the downtime after overheat is 2 seconds instead of 10?
    Lock out is still 10 seconds, recast is only for if you remove the barrel and reapply it.
    (0)

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