Quote Originally Posted by photometrik View Post
If this is the case, then what is the actual point of Cooldown? Based on how much heat it dissipates, I figured it was meant to maintain between 50 to 100 heat in order to keep Heated Split, Slug, and Clean Shots rolling for higher potency over longer periods of time.
This is my issue with them not reverting the heat gain to 10 as well. Cooldown feels like it has less relevance in a MCH's tool kit with how little heat we generate. They should be aiming for MCH to not be overly punishing with overheating improperly (lowering BS' cooldown and lowering the damage loss from said overheat), not making it harder to accidentally overheat and invalidate one of their gameplay elements.