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Thread: MCH buffs!

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  1. #1
    Player
    photometrik's Avatar
    Join Date
    Oct 2013
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    16
    Character
    X'kireh Tsunhe
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Elnidfse View Post
    Actually you won't even use cooldown once between wildfires. If you overheat every wildfire you'll never cooldown outside of them ever again unless something in that fight goes seriously wrong.
    If this is the case, then what is the actual point of Cooldown? Based on how much heat it dissipates, I figured it was meant to maintain between 50 to 100 heat in order to keep Heated Split, Slug, and Clean Shots rolling for higher potency over longer periods of time. I mean, if you are suggesting that you use it during Overheat only, wouldn't that completely ignore its intended function? I'm not trying to be snippy, I'm just honestly confused with these changes right now and it's rather frustrating because MCH seems to be moving well away from what I thought it was supposed to be (and what I was actually starting to enjoy).
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  2. #2
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by photometrik View Post
    If this is the case, then what is the actual point of Cooldown? Based on how much heat it dissipates, I figured it was meant to maintain between 50 to 100 heat in order to keep Heated Split, Slug, and Clean Shots rolling for higher potency over longer periods of time.
    This is my issue with them not reverting the heat gain to 10 as well. Cooldown feels like it has less relevance in a MCH's tool kit with how little heat we generate. They should be aiming for MCH to not be overly punishing with overheating improperly (lowering BS' cooldown and lowering the damage loss from said overheat), not making it harder to accidentally overheat and invalidate one of their gameplay elements.
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  3. #3
    Player
    photometrik's Avatar
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    Oct 2013
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    Character
    X'kireh Tsunhe
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RiceisNice View Post
    This is my issue with them not reverting the heat gain to 10 as well. Cooldown feels like it has less relevance in a MCH's tool kit with how little heat we generate. They should be aiming for MCH to not be overly punishing with overheating improperly (lowering BS' cooldown and lowering the damage loss from said overheat), not making it harder to accidentally overheat and invalidate one of their gameplay elements.
    I'm with you on this one. I feel like Overheating shouldn't be nearly as much of a penalty. Just bonus or no bonus. Forget the lockout period and having to reapply GB- just have it reset heat to 0. Having to climb back up or use Barrel Stabilizer to get to Heated Shots is plenty without all the needlessly clunky stuff in between is enough. Besides, if I recall correctly, this whole expansion was all about simplifying things and minimizing the time we spent staring at our bars (heat gauge included) through a whole encounter.
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    Last edited by photometrik; 08-08-2017 at 03:05 PM.

  4. #4
    Player
    Petori's Avatar
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    Mar 2011
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    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I like most of the changes except the Hot Shot. Now our rotation is even more on loop from the start. I really miss mixing in Cooldown/Hotshot between procs when your QR is like 1-2 secs from coming off cooldown. Now there's even less mixing and even more 1-2-3. Pretty boring if you ask me.

    Wishlist for 4.1: Either revert to 10 heat per heated shot or if they wanna keep it easy then at least make cooldown reduce less heat so we can use it more. I don't wanna be pressing 1-2-3 all the time gimme something to mix in!
    (3)

  5. #5
    Player
    Elnidfse's Avatar
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    Jun 2017
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    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by photometrik View Post
    If this is the case, then what is the actual point of Cooldown? Based on how much heat it dissipates, I figured it was meant to maintain between 50 to 100 heat in order to keep Heated Split, Slug, and Clean Shots rolling for higher potency over longer periods of time. I mean, if you are suggesting that you use it during Overheat only, wouldn't that completely ignore its intended function? I'm not trying to be snippy, I'm just honestly confused with these changes right now and it's rather frustrating because MCH seems to be moving well away from what I thought it was supposed to be (and what I was actually starting to enjoy).
    I was corrected and that you can overheat before WF since you'll still be able to weave the two ticks you need to get to OH without wasting a GCD. But as a heat management tool? Cooldown is finished. Heat management is rather finished as well. MCH will probably never need to manage heat again.

    But it does make me wonder what in the world our AoE is going to be. FT WILL OH you halfway into it's duration. It takes way too dang long to get to OH normally so it's hard to snapshot it for it's 10 seconds. And you can't do 9 seconds of FT in (for example) V3S anymore for the extra aoe potency because you'll end up just OHing yourself and throwing your CD's out of sync. I just don't get it. What happened to 4.0 MCH.
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    Last edited by Elnidfse; 08-08-2017 at 02:40 PM.

  6. #6
    Player
    photometrik's Avatar
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    Oct 2013
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    16
    Character
    X'kireh Tsunhe
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Elnidfse View Post
    I was corrected and that you can overheat before WF since you'll still be able to weave the two ticks you need to get to OH without wasting a GCD. But as a heat management tool? Cooldown is finished. Heat management is rather finished as well. MCH will probably never need to manage heat again.
    This is pretty disappointing, imo. That was the whole draw of the class in Stormblood. SE should have focused on making Overheating less punishing and decidedly less clunky, while making subtle tweaks to increase our damage output. But instead they went the route of making the existing mechanics obsolete without even bothering to get rid of them entirely. It's like they are saying, "Oh, look- this class has fun mechanics and really good ability synergy to make those mechanics work...except now we're going to make it so you never want to use those abilities the way you're supposed to." I can't help but say...huh?
    (2)
    Last edited by photometrik; 08-10-2017 at 11:46 AM.

  7. #7
    Player
    Fannah's Avatar
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    Aug 2015
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    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by photometrik View Post
    But instead the went the route of making the existing mechanics obsolete without even bothering to get rid of them entirely. [...] except now we're going to make it so you never want to use those abilities the way you're supposed to." I can't help but say...huh?
    No, Cooldown is here to temporize in order to use your wildfire/overheat rotation at the right time, so it still has its use. Unlike what you seem to think, Cooldown manages heat, believe it or not, it does --> You don't want to stop attacking because it would start your overheat just when a boss is about to become invincible/untargetable, or that a dps check is about to come. Cooldown temporizes --> Cooldown fills its purpose. And it also has this fun powerful side of spamming it under Overheat (the weapon overheat, you cooldown a lot to make it ok, in a way, it looks it's ok RP wise).

    To talk about the Hot Shot, it makes you have +40 minimum potency by using Split Shot instead of Hot shot, and if it procs, it's even better, so it can end to be a nice potency buff as Hot Shot direct potency is too weak.

    The Gauss Barrel 2 sec CD is great for lower levels (so also in daily roulettes) who would like to manage heat a bit while they don't have Barrel Stabilizer and/or Cooldown. Even just the feeling of putting it on or off the way you want is nice, especially when you want to just train on a dummy and restart at 0 heat.
    (2)
    Last edited by Fannah; 08-08-2017 at 05:07 PM.

  8. #8
    Player
    Xygoz's Avatar
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    Jul 2017
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    32
    Character
    Xygoz Vekk
    World
    Midgardsormr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Fannah View Post

    The Gauss Barrel 2 sec CD is great for lower levels (so also in daily roulettes) who would like to manage heat a bit while they don't have Barrel Stabilizer and/or Cooldown.
    You do know that heat "Management" sub level 64 means nothing right... there is no reason to ever take the barrel off...

    As for the changes Hot shot is a QoL change, 20% overheats sounds good only time will tell if it helps in the long run. The others changes MEH

    It does seem they have no intention of buffing the potency of skills for MCH at this point who knows what they are thinking of changing next.
    (0)