Quote Originally Posted by Kazrah View Post
Some form of periodic damage absorption is usually the go-to approach to mimic the mechanical effects of an evasion tank while having it nowhere near as broken as an actual evasion tank in any game.
Yeah, but a stat-based evasion-tank isn't even particularly enjoyable either, so a facsimile is even less desirable. You would need a combat system where all of the attacks could be evaded by active player input, and mitigation is the closest you can do here without a massive change to encounters.