I believe the reason for no new tanks or healers in SB was they wanted/needed to balance them.
Or so that was their reasoning.. sigh
I believe the reason for no new tanks or healers in SB was they wanted/needed to balance them.
Or so that was their reasoning.. sigh
Dancer Melee/Healer would be most interesting, just no daggers please.
We have 2 magic close range tanks, one close ranged physical tank.
So that leaves a ranged physical or ranged magical tank slot.
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Balance the current ones, yes, but also because they noticed no actual increase in the percentage of tank and healer players when they did bring in new ones. My guess would also be that with all the mechanics changes, they wanted to bring in non-essential roles as a means of testing new jobs under newer circumstances.
At this point though, we'd probably get a tank and healer for 5.0 just out of necessity for increased variety in those roles.
why I want beast master look model of ffxiv beast that could be pets they amazing wow tricetops vs ffxiv tricetops they no compatation ffxiv one is better more detail, look tiger for example he is more like big cat he even lie down sometime and get back up
Blue Mage - Tank
Gunblade - DPS
Chemist - Healer
I say gunblade dps and not tank because someone mentioned they could be like a reverse RDM where they disengage melee and do ranged attacks temporarily and I can't see that working with tank.
Last edited by idontknow; 08-06-2017 at 06:21 PM.
I like see beast master as pet dps.
puppetmaster as tank
blue mage as duel weild scimitar tank avoidance
I so want to tamed drake and tiger sigh
Last edited by Savagelf; 08-06-2017 at 09:18 PM.
Both DRK and PLD have Ranged skills and WAR also has Tomahawk for pulls. They might not be long ranged but their still ranged, sometimes even up to 15 yalms. So I would say that's a poor argument against a gunblade tank, and if they want more people to at least try tanking they need to stop giving all the jobs with cool concepts to dps. Give us tanks some love too.
Only concept that could differentiate tanking enough to me at this point to be appealing would be to include an evasion tank, and I'm not sure how well you could pull that off with this game's combat system.
Maybe a Chronomancer that utilizes clones/time-remnants or something of that sort could work, but that class sort of teeters towards the healer side of things as well, so I dunno.
I thought geomancer because it has access to elemental it could drawn on element to heal her or his allies and use them to buff her allies. stone skin could make come back here it could geomancer only spell
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